lde – LuaJIT written, all in one, package manager and runtime
Release v0.10.0 — lde blog
lde – LuaJIT written, all in one, package manager and runtime launched on August 4, 2026 with 5 votes, #1,809 of 23,274 launches that month and more than 75% of that year's launches.
What it does
It has been months since 0.9.1. This release is late on purpose. Most of that time went into one thing: reworking how lde runs your code. It is a lot to do justice in one blog post, so here is the short version. lde now embeds LuaJIT the way a C program would, through the Lua C API, instead of running LuaJIT inside of itself. The old way had a hard limit. LuaJIT has no way to isolate ffi . lde sandboxed code with setfenv , debug.sethook , and similar tools, and that handled most of Lua. It could never namespace away the ffi definitions. Definitions leaked between runs and went stale, which caused a steady stream of problems. The stopgap was ffix . It worked, but it had to bring its own C…from lde.sh
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