Leave your mark on wallpixelart
The Collective Digital Wall for Artists & Creators
Leave your mark on wallpixelart launched on January 11, 2026 with 1 votes.
What it does
🧩 How it works: 🎯 Choose your space on the wall 🖼️ Upload your image or artwork 🔗 Link it to your Instagram profile ♾️ Your art will live forever
"You are the algorithm"
This cycle lasts 60 days: the most voted photo of each clan enters the WALLPIXELART picture. You may publish only photos you own or have the right to publish. By publishing, you allow WallPixelArt to show them on the wall, in the slideshows and across the site. You can remove your artworks at any time. Illegal content, hate or harassment, sexually explicit material, gratuitous violence, other people's private data, spam, and any automated or coordinated voting. Visibility cannot be bought. Position on the wall is decided by votes only. A donation, if you make one, gives no advantage. The staff can remove an artwork or close an account that breaks these rules, without prior notice.…from wallpixelart.com
Does a similar job
all alternatives →- IBI built a tool to try artworks on your own wall2024 · wallartlovers.com · ▲38
Simply upload a photo of your wall, upload the artwork images, position them, and download the result. It's very lightweight and nothing is uploaded to a server - everything runs directly in your browser. Why I made this: Existing apps (like Artrooms) fell short for me because they only offered stock wall images and limited 3D positioning, especially if your wall isn't perfectly frontal. I wanted something more flexible that would allow me to experiment with more scenarios, even when the photo is taken at a weird angle. The objective is to get a feel of how'd it look like, without the result…





Source: Product Hunt launch ↗
Launched alongside, January 2026
the whole month →- IN
Hey HN! I wanted to share something I built over the last few weeks: isometric.nyc is a massive isometric pixel art map of NYC, built with nano banana and coding agents. I didn't write a single line of code. Of course no-code doesn't mean no-engineering. This project took a lot more manual labor than I'd hoped! I wrote a deep dive on the workflow and some thoughts about the future of AI coding and creativity: http://cannoneyed.com/projects/isometric-nyc
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