Llama.cpp Tutorial 2026: Run GGUF Models Locally on CPU and GPU
Complete llama.cpp tutorial for 2026. Install, compile with CUDA/Metal, run GGUF models, tune all inference flags, use the API server, speculative decoding, and benchmark your hardware. https://vucense.com/dev-corner/llama-cpp-tutorial-run-gguf-m...
In plain words
Llama.cpp Tutorial 2026 is a developer guide for running large language models locally using the llama.cpp framework. It covers installation, compilation with CUDA and Metal support, executing GGUF format models, configuring inference parameters, operating an API server, implementing speculative decoding, and benchmarking system performance. The resource targets developers who want to deploy language models on their own hardware without relying on cloud services.
written from the facts on this page · September 2026
Does a similar job
all alternatives →- FLFinetune LLaMA-7B on commodity GPUs using your own text2023 · github.com · ▲449
I've been playing around with https://github.com/zphang/minimal-llama/ and https://github.com/tloen/alpaca-lora/blob/main/finetune.py, and wanted to create a simple UI where you can just paste text, tweak the parameters, and finetune the model quickly using a modern GPU. To prepare the data, simply separate your text with two blank lines. There's an inference tab, so you can test how the tuned model behaves. This is my first foray into the world of LLM finetuning, Python, Torch, Transformers, LoRA, PEFT, and Gradio. Enjoy!
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What it is A single 45 MB Windows .exe that embeds llama.cpp and a minimal Tk UI. Copy it (plus any .gguf model) to a flash drive, double-click on any Windows PC, and you’re chatting with an LLM—no admin rights, Cloud, or network. Why I built it Existing “local LLM” GUIs assume you can pip install, pass long CLI flags, or download GBs of extras. I wanted something my less-technical colleagues could run during a client visit by literally plugging in a USB drive. How it works PyInstaller one-file build → bundles Python runtime, llama_cpp_python, and the UI into a single PE. On first launch, it…
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Hi everyone, I'm kinda involved in some retrogaming and with some experiments I ran into the following question: "It would be possible to run transformer models bypassing the cpu/ram, connecting the gpu to the nvme?" This is the result of that question itself and some weekend vibecoding (it has the linked library repository in the readme as well), it seems to work, even on consumer gpus, it should work better on professional ones tho
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CUDA is NVIDIA's language for GPU programming, allowing you to mix write CPU and GPU code in C++ in one file. By chaining a few projects that compile CUDA to OpenCL, then Vulkan, then WebGPU, you can experiment with this GPGPU language on any hardware.
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Here's a project I've been working on for the last few months. It's a new (I think) algorithm, that allows to adjust smoothly - and in real time - how many calculations you'd like to do during inference of an LLM model. It seems that it's possible to do just 20-25% of weight multiplications instead of all of them, and still get good inference results. I implemented it to run on M1/M2/M3 GPU. The mmul approximation itself can be pushed to run 2x fast before the quality of output collapses. The inference speed is just a bit faster than Llama.cpp's, because the rest of implementation…
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Hi HN! I'm just sharing a project I've been working on during the LLM Efficiency Challenge - you can now finetune Llama with QLoRA 5x faster than Huggingface's original implementation on your own local GPU. Some highlights: 1. Manual autograd engine - hand derived backprop steps. 2. QLoRA / LoRA 80% faster, 50% less memory. 3. All kernels written in OpenAI's Triton language. 4. 0% loss in accuracy - no approximation methods - all exact. 5. No change of hardware necessary. Supports NVIDIA GPUs since 2018+. CUDA 7.5+. 6. Flash Attention support via Xformers. 7. Supports 4bit and 16bit…
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