Make 3D art in your browser using Lisp and math
Bauble is a toy that I've been working on for a few weeks, and I think it's reached the point where other people could have fun with it! Bauble is based on raymarching signed distance functions, which are kind of like... 3D vector art? They're pretty common in the procedural art community and you can do some amazing things with them, but normally writing SDFs means writing low-level shader code. I wanted to play with SDFs, but I found it very frustrating to translate "I want to rotate this" into "okay, that means I have to construct a rotation matrix, and then apply it to the current point,…
Make 3D art in your browser using Lisp and math launched on September 6, 2022 with 252 votes, #90 of 3,464 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 4 years on.
In plain words
Bauble is a browser-based tool for creating 3D art using Lisp and mathematical functions. It simplifies the process of working with signed distance functions—a technique used in procedural art—by providing a high-level programming language that compiles to shader code, eliminating the need to manually write complex low-level graphics code. The tool is designed for artists and developers interested in creating mathematically-defined 3D shapes and procedural artwork.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Bauble is a toy that I've been working on for a few weeks, and I think it's reached the point where other people could have fun with it! Bauble is based on raymarching signed distance functions, which are kind of like... 3D vector art? They're pretty common in the procedural art community and you can do some amazing…
Does a similar job
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3D Meshes of Signed Distance Functions in Python2021 · github.com · ▲157Simple SDF mesh generation in Python. Contribute to fogleman/sdf development by creating an account on GitHub.

I built a tool to generate triangulated art from images2021 · github.com · ▲296Generate high-quality triangulated and polygonal art from images. - rh12503/triangula

Spark, An advanced 3D Gaussian Splatting renderer for Three.js2025 · sparkjs.dev · ▲377I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.
- CPClojureScript pixel game engine with Blender live-reloading2019 · mccormick.cx · ▲285
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
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Source: Show HN post ↗ · launch text quoted in part
Launched alongside, September 2022
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