mebo
THE AI IDE for Godot
mebo launched on July 27, 2026 with 5 votes, #4,557 of 24,623 launches that month and more than 75% of that year's launches.
What it does
mebo is a standalone AI IDE for the Godot Engine. Its agent indexes your whole project: scenes, scripts, signals — and edits the live editor through a bridge addon: build scenes, wire signals, press play from chat. Every answer is grounded in the official docs for your Godot version (no more Godot 3 API hallucinations), every edit is verified by real diagnostics, and nothing touches your project until you approve the diff. GDScript + C#. macOS, Windows, Linux. Free trial, no card required.
mebo is the AI IDE that knows your whole Godot project — scenes, scripts, signals and how they fit together. Build, playtest and validate your game 10x faster, with every change waiting for your approval. Free to try.
mebo is a standalone AI IDE that knows your whole Godot project — scenes, scripts, signals and how they fit together. It plans, builds and playtests through the live editor while you make the calls, and every change waits for your approval. mebo opens your project beside the Godot editor and works with the same things you do — scenes, nodes, scripts and signals — getting sharper the longer you build together. GDScript and C#, auto-detected. A live map of every scene, script, node and signal — and how they connect. mebo studies your project before it touches a line, like a teammate who's been on the game for months. mebo keeps a memory of your project — its decisions, conventions and quirks…from mebo.dev
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Claude Code skills that build complete Godot gamesMar 2026 · github.com · ▲337I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…
Ziva.sh Feb 2026 · ziva.sh · ▲82Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…
Godot Copilot – AI-assistant for the Godot engine, supporting GPT-42023 · github.com · ▲11Hey HN! This is a pretty straightforward addon for folks that work with GDScript and like to do so within the Godot editor insted of VSCode. Integrating code-completions directly with the default code editor used within the engine. One advantage it has over Github Copilot is that it allows for usage of 3.5-turbo and gpt-4 (the latter performing better with GDScript than previous models), as well as davinci-003. It also features some prompt adjustments reducing the most common issues found when when requesting GDScript completions, which usually amount to the model either confusing 3.x and…



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