MeshCrunch
3D meshes: inspect, simplify, rebuild, and generate LODs
What it does
MeshCrunch is a toolkit for getting heavy 3D assets ready to ship. Inspect meshes, reduce polygon counts, generate LOD chains, rebuild broken geometry, convert formats and create turntable previews — from a visual Studio or through MCP for AI-assisted workflows. Built for game, web and XR pipelines.
MeshCrunch reduces 3D mesh polygon counts with quadric-error decimation and generates LOD chains, with turntable GIF/MP4 export that runs entirely in the browser. Accepts OBJ, STL, GLB, glTF, PLY and OFF. Built for game, web, and XR pipelines.
MeshCrunch simplifies meshes and generates LOD chains, writing the result as OBJ, STL, GLB, PLY or OFF — so your games, web scenes, and XR apps load in a fraction of the time. Purpose-built for optimizing polygon-heavy assets before they reach real-time renderers. Reduce triangle count with quadric-error decimation while preserving the silhouette. Compare original and optimized side by side, with exact triangle and file-size savings. Turn one high-poly asset into a full level-of-detail ladder in a single request, each level decimated from the original. Download individually or as one ZIP with a manifest. Wrap a new closed surface around a model the decimator cannot fix — holes,…from meshcrunch.com
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