Microcosm Industries – Simulation toys and software microcosms
I’ve been obsessed with simulation toys (software that allows you to play with a complex miniature world) ever since I was young and playing with SimCity and cellular automata. This kind of software exists at the delightful and weird intersection of simulation, complexity science, education, and gaming. And I want more of it! I created Microcosm Industries to initially act as a clearinghouse for simulation toys that are being built, ones that allow the user to playfully grapple with complex systems in all their interdisciplinary strangeness. But I’m also hoping that Microcosm Industries can…
Microcosm Industries – Simulation toys and software microcosms launched on July 10, 2026 with 22 votes, #830 of 24,623 launches that month and more than 90% of that year's launches.
In plain words
Microcosm Industries is a clearinghouse for simulation toys—software that lets players interact with complex miniature worlds inspired by games like SimCity and cellular automata. The platform curates existing simulation toys across disciplines including education, gaming, and complexity science, allowing users to playfully explore interconnected systems. It aims to serve as a hub for creators building this type of software and as a gathering point for the simulation toy community.
written from the facts on this page · September 2026
From the sources
Simulation toys and software microcosms
Microcosm Industries is devoted to fostering simulation toys: software that allows you to play with a complex miniature world. We are inspired by computing history, interdisciplinary science and mathematics, and open-ended play ( read more here ). If you are building a simulation toy that Microcosm Industries can help with, please reach out . And if you are interested in submitting one that should be included on this page, please let us knowfrom microcosm.industries
In the maker’s words, at launch
I’ve been obsessed with simulation toys (software that allows you to play with a complex miniature world) ever since I was young and playing with SimCity and cellular automata. This kind of software exists at the delightful and weird intersection of simulation, complexity science, education, and gaming. And I want…
Does a similar job
all alternatives →- AAAI agents play SimCity through a REST APIFeb 2026 · hallucinatingsplines.com · ▲216
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Microlandia, a brutally honest city builderDec 2025 · microlandia.city · ▲144It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
Micropolis/SimCity Clone in Emacs LispFeb 2026 · github.com · ▲176This is a little game implemented over a week of tinkering and targeting Emacs. The point is both to have fun with this kind of simulations, and also explore the "functional core / imperative shell" approach to architecture. I also developed a tile and tile effect definition DSL, which makes this even easier to extend. From this point of view it's a success: easy testing, easy extension, Gameplay-wise the simulation is too simplistic, and needs input from people interested in this kind of toys. The original Micropolis/SimSity is the last time I built a virtual city.
Little Procedural Pixel Worlds2022 · jason.today · ▲227Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
- III implemented Pong as a cellular automaton2019 · ericu.github.io · ▲225
I built a refinery simulator game to explain job to my kidsMar 2026 · fuelingcuriosity.com · ▲127Hi HN, I’m a chemical engineer and I manage logistics at a refinery down in Texas. Whenever I try to explain downstream operations to people outside the industry (including my kids), I usually get blank stares. I wanted to build something that visualizes the concepts and chemistry of a plant without completely dumbing down the science, so I put together this 5-minute browser game. Here's a simple runthrough: https://www.youtube.com/watch?v=is-moBz6upU. I pushed to get through a full product pathway to show the V-804 replay. I am not a software developer by trade, so I relied…
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Source: Show HN post ↗ · launch text quoted in part
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