Mobify.js, a client side adaptation framework for going mobile
Hey HN! We would love to hear your thoughts on our new client-side adaptation framework called Mobify.js. We've worked extremely hard on this product for a year and a half now, and we recently went open source with it. We use it internally to create mobile websites for our customers, and we would love for the rest of the world to use it too. Here is our first blog post on it: http://www.mobify.com/blog/introducing-mobify-js/. Once again, feedback would be awesome - go ahead and be brutally honest :)
Does the same job
all alternatives →- MNMy new SaaS side-project, after years of open source2018 · ▲229
Hi guys, I've created an open source web builder framework (https://grapesjs.com) years ago, which I'm still maintaining, and now I'm excited to publish a side project based on it, Grapedrop (https://grapedrop.com). It's a simple web page builder which allows you to design and publish your web pages very quickly. The project is still in beta with a lot of stuff to improve but I'd really like to share it and hear what people think about it and maybe also get some constructive feedback.

- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- RARemake – A server-rendered framework for building CRUD web apps fast2020 · ▲47
I wanted to have a framework that would let me build web apps faster than ever before. I didn’t care if it was a little hacky or didn’t use best practices — I wanted to be able to get a multi-user application out the door in hours instead of months. I researched the CMS space for months before deciding to build something from scratch. My goal was to be 90% done building a web app once I had the static HTML and CSS finished. I’m not a big fan of building out API endpoints over and over again for every new app, fiddling with a database, or doing lots of config. What I ended up with was a…
- P2Phoneify - 20 hours with Rails 3 & Twilio2011 · phoneify.com · ▲95
I wrote this over the last couple of weeks using Rails 3, Twilio and a variety of Gems, putting in about 2 hours per day. I'd love any feedback from the HN community on any aspects of the site (design, API construction, documentation, marketing, pricing which is TBD). On a related note: I have to say that I'm really flying with Rails 3. Typically I roll with Django, but have been super impressed with the Rails 3. Feels really clean, and there are some Gems that make the more mundane parts of the webapp construction fun and agile: Haml/Sass, blueprint, Fancy-buttons, Devise. I'll probably…
- GCGet Creative, a website within a chrome extension2012 · ▲37
I just launched a new project aimed at helping people to do something fun and creative every day by giving them daily challenges. The goal is to promote habitual creativity by reducing the barrier to content creation and reminding users to keep at it. Everyone can see everyone else's creations and give them some encouragement with a like. When designing Get Creative, I wanted something with a mobile sensibility: badged notifications reminding users to return, a very simple interface, even a predefined viewing size. But I didn't want to dive full in to iOS or Android where testing would be…
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