My first android game. MongoDB/Tornado backend
After graduation, my friend and I decided to build mobile games instead of finding jobs. Today we released our first game called Monster Rivals. It is a fighting game with simple RPG elements such as stats and items with unique powers. We have a lot more planned for it in the future, but wanted to get the game out as soon as possible. The game also allows you to fight your friends through Facebook. The game data including the user/character profile is all on my servers hosted on linode. We have 3 servers- [primary mongo], [secondary mongo], [mongo arbiter, redis(for leaderboards), nginx…
What it does
In the maker’s words, at launch
After graduation, my friend and I decided to build mobile games instead of finding jobs. Today we released our first game called Monster Rivals. It is a fighting game with simple RPG elements such as stats and items with unique powers. We have a lot more planned for it in the future, but wanted to get the game out as soon as possible. The game also allows you to fight your friends through Facebook. The game data including the user/character profile is all on my servers hosted on linode. We have 3 servers- [primary mongo], [secondary mongo], [mongo arbiter, redis(for leaderboards), nginx forward proxying to 4 tornado processes]. I chose to use mongodb because it seemed to fit our needs very well for a database. Our user/char data is always queried together, and therefore we don't need to do many joins. The data is sent and parsed on the phone as a json, therefore it is extremely convenient to keep the data in a collection instead of constructing it every time. Link to the game: https://play.google.com/store/apps/details?id=com.pixelmaji.monsterrivals
Does the same job
all alternatives →- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- MAMeatshields – An in-browser turn-based strategy game2017 · ▲113
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
- MFMy first game – CryptoEmpire.io :)2018 · ▲13
I know everyone is a bit burned out on blockchain and cryptocurrency related stuff around these parts, but I've been working on as a side project for the last few months and thought you guys might be interested: https://cryptoempire.io/ It's still a bit buggy and incomplete (the mobile ux needs a lot of work, the leaderboard isn't functional yet, etc.), but I've reached a point where I'm not totally ashamed of sharing it :) Any feedback would be most welcome!
- MFMy First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire2015 · play.google.com · ▲62
- SLsoft-launching one of my pet projects2011 · ▲27
So a while ago I was thinking it would be neat to build a site that had the most absolute utility. The idea I came up with was a site to store those little protips that are super useful, if you know them ahead of time. I hired a guy to work on it with me, and ClueDB was born: http://cluedb.com/ Please give it a whirl (it uses Twitter auth as login but doesn't tweet anything) and tell me what you think! (Various trivia: My first try at a project coded by someone else and "product managed" by me. Runs on Flask + MongoDB. Also, this is totally unrelated to my startup.)
- LOLaunching our first iOS game, BAMF2013 · ▲9
I am from Double Stallion Games, and yesterday was the global launch of our first iOS game, Big Action Mega Fight!, or BAMF! for short. It's now sitting at #70 overall for iPad games on the US App Store and we're pretty stoked about it. Meanwhile, an Android version is in the works and coming soon. Most notably, we developed the game thanks to the support of an incubator/accelerator called Execution Labs, which was founded in Montréal and accepted its first cohort this past January (2013). Its model is similar to a miniature Y Combinator, focused specifically on mobile games. We get…
More life & fun this month
the category →- TL
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Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io
Launched alongside, February 2013
the whole month →- AW
Life & fun · 2013 · cmx.io
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- HH
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