My in-network Node app for controlling my kids' nightlights
Does the same job
all alternatives →- WCWeb-controlled Christmas Lights with Node.js, Arduino, and Raspberry Pi2013 · gnewt.at · ▲51
- SNSlack Night Mode2016 · blog.lacour.me · ▲72
- CIControl IKEA Lights Using Google Home and IFTTT2018 · github.com · ▲71
- LMLED Me Know: LED Notifications for Tests Using Node and Arduino2016 · blog.johnnycopperstone.me · ▲40
- THThe home automation system with an API2012 · new.ninjablocks.com · ▲149
- ICI connected my house lights to video games2016 · stavros.io · ▲127
More life & fun this month
the category →- TL
Life & fun · 10d ago · louisabraham.github.io

Photosynthesis fires two of your iPhone
Life & fun · 28d ago · photosynthesis.camera
SoloUno▲310Take control of hair pulling, nail biting & skin picking
Life & fun · 28d ago · solouno.io

Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
Life & fun · 26d ago · everycube.alen.is


Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 27d ago · baselashraf81.github.io
Launched alongside, December 2019
the whole month →
- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
Growth · 2019
- AS
Dev tools · 2019 · selfhostedsource.tech
- AT
Life & fun · 2019 · github.com
- AD
AI · 2019 · aidungeon.io
