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Dev tools · October 26, 2025

MM

MyraOS – My 32-bit operating system in C and ASM (Hack Club project)

Hi HN, I’m Dvir, a young developer. Last year, I got rejected after a job interview because I lacked some CPU knowledge. After that, I decided to deepen my understanding in the low level world and learn how things work under the hood. I decided to try and create an OS in C and ASM as a way to broaden my knowledge in this area. This took me on the most interesting ride, where I’ve learned about OS theory and low level programming on a whole new level. I’ve spent hours upon hours, blood and tears, reading different OS theory blogs, learning low level concepts, debugging, testing and working on…

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In plain words

MyraOS is a 32-bit operating system written in C and Assembly, created as a learning project to understand CPU architecture and low-level programming concepts. Built by a developer seeking deeper knowledge after a job interview revealed gaps in computer architecture understanding, the project demonstrates core OS theory through hands-on implementation. The work involved studying existing resources like OSDev Wiki and university materials, then applying that knowledge to build a functional system from the ground up.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

Hi HN, I’m Dvir, a young developer. Last year, I got rejected after a job interview because I lacked some CPU knowledge. After that, I decided to deepen my understanding in the low level world and learn how things work under the hood. I decided to try and create an OS in C and ASM as a way to broaden my knowledge in this area. This took me on the most interesting ride, where I’ve learned about OS theory and low level programming on a whole new level. I’ve spent hours upon hours, blood and tears, reading different OS theory blogs, learning low level concepts, debugging, testing and working on this project. I started by reading University books and online blogs, while also watching videos. Some sources that helped me out were OSDev Wiki (https://wiki.osdev.org/Expanded_Main_Page), OSTEP (https://pages.cs.wisc.edu/~remzi/OSTEP), open-source repositories like MellOS and LemonOS (more advanced), DoomGeneric, and some friends that have built an OS before. This part was the longest, but also the easiest. I felt like I understood the theory, but still could not connect it into actual code. Sitting down and starting to code was difficult, but I knew that was the next step I needed to take! I began by working on the bootloader, which is optional since you can use a pre-made one (I switched to GRUB later), but implementing it was mainly for learning purposes and to warm up on ASM. These were my steps after that: 1) I started implementing the VGA driver, which gave me the ability to display text. 2) Interrupts - IDT, ISR, IRQ, which signal to the CPU that a certain event occurred and needs handling (such as faults, hardware connected device actions, etc). 3) Keyboard driver, which enables me to display the same text I type on my keyboard. 4) PMM (Physical memory management) 5) Paging and virtual memory management 6) RTC driver - clock addition (which was, in my opinion, optional) 7) PIT driver - Ticks every certain amount of time, and also 8) FS (File System) and physical HDD drivers - for the HDD I chose PATA (HDD communication protocol) for simplicity (SATA is a newer but harder option as well). For the FS I chose EXT2 (The Second Extended FileSystem), which is a foundational linux FS structure introduced in 1993. This FS structure is not the simplest, but is very popular in hobby-OS, it is very supported, easy to set up and upgrade to newer EXT versions, it has a lot of materials online, compared to other options. This was probably the longest and largest feature I had worked on. 9) Syscall support. 10) Libc implementation. 11) Processing and scheduling for multiprocessing. 12) Here I also made a shell to test it all. At this point, I had a working shell, but later decided to go further and add a GUI! I was working on the FS (stage 8), when I heard about Hack Club’s Summer of Making (SoM). This was my first time practicing in HackClub, and I want to express my gratitude and share my enjoyment of participating in it. At first I just wanted to declare the OS as finished after completing the FS, and a bit of other drivers, but because of SoM my perspective was changed completely. Because of the competition, I started to think that I needed to ship a complete OS, with processing, GUI and the bare minimum ability to run Doom. I wanted to show the community in SoM how everything works. Then I worked on it for another 2 months, after finishing the shell, just because of SoM!, totalling my project to almost 7 months of work. At this time I added full GUI support, with dirty rectangles and double buffering, I made a GUI mouse driver, and even made a full Doom port! things I would've never even thought about without participating in SoM. This is my SoM project: https://summer.hackclub.com/projects/5191. Every project has challenges, especially in such a low level project. I had to do a lot of debugging while working on this, and it is no easy task. I highly recommend using GDB which helped…

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