Neovim Plugin for iOS and macOS Development
Over two years ago, I began exploring whether it was possible to shift my iOS development to Neovim. It took me over six months to resolve all issues and figure out how to connect everything, creating an environment with all the features required for development. After that, I decided to develop my own plugin to enable others to do the same. Since then, I have been developing apps for iOS and macOS using Neovim, for both my professional work and personal projects with no issues. This change has significantly boosted my productivity, and I no longer have to deal with Xcode's flaws. I can…
Neovim Plugin for iOS and macOS Development launched on February 9, 2025 with 16 votes, #924 of 5,999 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
This Neovim plugin enables iOS and macOS development within Neovim instead of Xcode. Built after the creator spent six months resolving technical challenges, it provides a complete development environment for Apple platform apps. The plugin allows developers to accomplish approximately 95% of their work without opening Xcode, offering an alternative workflow for professional and personal projects. It is designed for developers who prefer Neovim's editing experience and want to avoid Xcode's limitations.
written from the facts on this page · September 2026
From the sources
Neovim plugin to Build, Debug, and Test applications created for Apple devices (iOS, macOS, watchOS, etc.) - wojciech-kulik/xcodebuild.nvim
A plugin designed to let you migrate your app development from Xcode to Neovim. It provides all essential actions for development including building, debugging, andfrom github.com
In the maker’s words, at launch
Over two years ago, I began exploring whether it was possible to shift my iOS development to Neovim. It took me over six months to resolve all issues and figure out how to connect everything, creating an environment with all the features required for development. After that, I decided to develop my own plugin to…
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