Pathtracing Neon Landscapes in R
Pathtracing Neon Landscapes in R launched on April 20, 2020 with 5 votes, #1,770 of 5,003 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 6 years on.
What it does
I ’ve been having fun the last few months adhering to a relatively rapid open-source development schedule (as much as you can call a one-man project driven by a Mac Stickies window a “schedule”) with constant releases of rayrender , rayshader , and now rayimage . And in that time, I’ve managed to push lots of cool features, like true pathtracing of terrain in rayshader and realistic layered dielectrics in rayrender. And, as the author of the packages, it’s easy for me to sit down and immediately start creating with them. But there’s one downside of that singular focus on development: a complete lack of tutorials for other people on how to use the software. And, as the point of a package is…from tylermw.com
Does a similar job
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