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Dev tools · July 22, 2026

PRISMA RenderPass

I’m a 17-year-old indie game developer. I use Blender for modeling, but I was dissatisfied with the workflow of importing materials from Blender to Unity. I couldn’t find any free tools that met my requirements, and I couldn’t afford the paid ones—so I created my own Blender extension to simplify the process. I ended up building this extension far beyond my original needs. Features include: 142 texture bake types Atlas baking / Bake multiple objects into one texture Channel packing up to 4 channels Invert textures Bake from high poly to low poly Unity importer with custom shader support…

PRISMA RenderPass launched on July 22, 2026 with 12 votes, #1,321 of 24,623 launches that month and more than 90% of that year's launches. The site was not reachable when checked in September 2026.

What it does

PRISMA is a Blender add-on for the Compositor that automates both sides of the render pass pipeline in a single click each. Create Output Node per Pass automatically creates one File Output node per render pass, wires every connection, names every file and folder, and keeps everything organized. Create Multi-Layer EXR builds the compositor node setup that combines all your passes into a single multilayer EXR output ready for Nuke, Fusion or any pipeline that expects a multi-layer file.

In the maker’s words, at launch

I’m a 17-year-old indie game developer. I use Blender for modeling, but I was dissatisfied with the workflow of importing materials from Blender to Unity. I couldn’t find any free tools that met my requirements, and I couldn’t afford the paid ones—so I created my own Blender extension to simplify the process. I ended…

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