Procedurally generated 3DGS splats powered by Spark
Hello HN! I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL. P.S. I'm not a Spark developer. I'm just using their rendering engine.
In plain words
This project combines procedural generation with 3D Gaussian splatting, allowing users to write GLSL functions that define and render splats in real-time, similar to live-editing Shadertoy scenes. Built using Spark's rendering engine, it lets developers see instant visual feedback as they code. Creations can be shared via URL without server-side storage. It's designed for developers and artists interested in experimenting with gaussian splatting techniques and procedural graphics.
written from the facts on this page · September 2026
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