Procedurally generated 3DGS splats powered by Spark
Hello HN! I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL. P.S. I'm not a Spark developer. I'm just using their rendering engine.
Procedurally generated 3DGS splats powered by Spark launched on July 1, 2025 with 11 votes, #1,853 of 9,224 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
This project combines procedural generation with 3D Gaussian splatting, allowing users to write GLSL functions that define and render splats in real-time, similar to live-editing Shadertoy scenes. Built using Spark's rendering engine, it lets developers see instant visual feedback as they code. Creations can be shared via URL without server-side storage. It's designed for developers and artists interested in experimenting with gaussian splatting techniques and procedural graphics.
written from the facts on this page · September 2026
From the sources
Procedurally generated gaussian splats powered by Spark - splatmesh/splatmesh.github.io
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