Profile
Physics grounded, & cost aware, optimization loop for vLLM
What it does
Profile computes the physics ceiling for your GPU and model, measures the live server against it, names the one cause holding it back, and gives you the flag to change.
Profile computes the physics ceiling for your GPU and model, measures the live server against it, names the one cause holding it back, and gives you the flag to change. Then it measures whether the fix worked. Close the gap in a few measured iterations instead of guessing for days. Every value is measured or marked. A dash means Profile could not read it. An (est) means the number came from the physics model, not the server. PROFILE v2.2.1 [muse-glimmer-30b] [NVIDIA GeForce RTX 5090] GPU decode_eff ~3.5% | power 531W | $2.10/1M output tok (est) | vRAM 29/32GB REQUESTS run 9 (27.4%) | wait 15 | max 32 LATENCY ttft 32.8s (p95 66.9s) | tpot 58ms (p95 89ms) CACHE kv_cache 88.6% avg (99.9% peak)…from jungledesh.github.io
Does the same job
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- WFWhole-fleet continuous profiler for C/C++/Rust/Go/JVM/Python/Ruby/PHP2021 · prodfiler.com · ▲33
- PIProfile.io - Profiles for Developers2011 · profile.io · ▲41
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