
Remote work and travel program in Europe
We increase value of travelling for professionals.
Remote work and travel program in Europe launched on December 10, 2019 with 2 votes.
What it does
We enable freelancers, entrepreneurs and employees to tap into new communities and grow their business. We plan, organize and create short-term remote work and travel programs in Europe: from travel logistics to workspaces, leisure and positive impact.
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Clipto MCP▲640Hey HN, We recently built Clipto. It’s a tool that lets you search over terabytes of video, audio, and images on your computer, without relying on the cloud. Motivation: we probably all had this similar experience, we know a moment exists in a video or audio, but finding it takes hours scrubbing the timeline. You can send all the media to process in the cloud, but it’s slow, expensive and raises privacy concerns. So we decided to build our own on-device media search engine. How it works (high level): 1. We ingest video, audio, image; normalize formats via ffmpeg; run content analysis to…
Work · 24d ago · clipto.com

Hey we are Computable. We spent years building trading infrastructure at Jump Trading and Coinbase. From that point of view, compute looks like energy markets before 2000: everything trades through private bilateral leases, there’s no visible price, and nothing can be resold. The same H100 rents at a 2x spread depending on who’s asking, and once you sign a 24-month lease, it can never change hands. So we built a market for GPU nodes, sold by the calendar week. Here are three things you can do on it that you can’t do anywhere else: - Buy exactly the weeks you need. Three nodes for the last…
Work · 15d ago · getcomputable.com


The New Calendly▲211Handle all of the work before, during, and after meetings
Work · 23d ago · calendly.com
Source: Product Hunt launch ↗
Launched alongside, December 2019
the whole month →
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After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
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