Rust Vector and Quaternion Lib
I use this library I made for Vectors and Quaternions in many personal projects. I've open-sourced it, in case anyone else would get use out of it. I use this on various projects, including quadcopter firmware, a graphics engine, a cosmology simulation, and several molecular dynamics applications. No_std compatible.
Rust Vector and Quaternion Lib launched on March 6, 2025 with 128 votes, #349 of 7,215 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
Rust Vector and Quaternion Lib is an open-source library for vector and quaternion mathematics operations. It is for Rust developers working on projects requiring 3D math calculations, such as graphics engines, physics simulations, and embedded systems. The library is no_std compatible, making it suitable for environments without standard library access, including firmware applications like quadcopters and molecular dynamics simulations.
written from the facts on this page · September 2026
From the sources
Operations on matrices, vectors, and quaternions. Contribute to David-OConnor/lin-alg development by creating an account on GitHub.
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