Dev tools · alternatives · 2026
24 alternatives to Rust Vector and Quaternion Lib
I use this library I made for Vectors and Quaternions in many personal projects. I've open-sourced it, in case anyone else would get use out of it. I use this on various projects, including quadcopter firmware, a graphics engine, a cosmology simulation, and several molecular dynamics applications. No_std compatible.
Rust Vector and Quaternion Lib is an open-source library for vector and quaternion mathematics operations. It is for Rust developers working on projects requiring 3D math calculations, such as graphics engines, physics… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Hey HN, we want to share HelixDB (https://github.com/HelixDB/helix-db/), a project a college friend and I are working on. It’s a new database that natively intertwines graph and vector types, without sacrificing performance. It’s written in Rust and our initial focus is on supporting RAG. Here’s a video runthrough: https://screen.studio/share/szgQu3yq. Why a hybrid? Vector databases are useful for similarity queries, while graph databases are useful for relationship queries. Each stores data in a way that’s best for its main type of query (e.g.…
2025 · github.com · its alternatives →
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It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…
2023 · github.com · its alternatives →
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A high-performance observability data pipeline. Contribute to vectordotdev/vector development by creating an account on GitHub.
2019 · github.com · its alternatives →
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Integrate is a fast, small, lightweight Rust library for performing numerical integration of real-valued functions. It is designed to integrate functions, providing a simple and efficient way to approximate definite integrals using various numerical methods. Integrate supports a variety of numerical integration techniques: - Newton-Cotes methods: - Rectangle Rule. - Trapezoidal Rule. - Simpson's Rule. - Newton's 3/8 Rule. - Gauss quadrature methods: - Gauss-Legendre. - Gauss-Laguerre. - Gauss-Hermite. - Gauss-Chebyshev First Kind. - Gauss-Chebyshev Second Kind. - Adaptive Methods: -…
2024 · github.com · its alternatives →
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SIMD noise library for Rust. Contribute to verpeteren/rust-simd-noise development by creating an account on GitHub.
2018 · github.com · its alternatives →
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3D line art engine. Contribute to fogleman/ln development by creating an account on GitHub.
2016 · github.com · its alternatives →
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A small library that capsulates most commonly used operations on Quaternions. Also a small sample implementation, that rotates an object around an axis, using Quaternions. - MauriceGit/Quaternion_Library
2016 · github.com · its alternatives →
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Build frontend browser apps with Rust + WebAssembly. Supports server side rendering. - chinedufn/percy
2018 · github.com · its alternatives →
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I wrote libcorrect in C in 2016 and wanted to revisit it in Rust. Instead of doing just a direct conversion, I went down the rabbit hole of making Rust's std::simd work for me. I ended up with a templated, generic Viterbi decoder for convolutional codes that dispatches the decode at runtime depending on which instruction sets are available. For small rates and orders, the entire decode lives in registers. Larger codes work through memory but take advantage of some acceleration structures. I also spent some time building a tool to find optimal (max d_free) conv codes for a given rate and…
Aug 2026 · github.com · its alternatives →
- 10

How can you make affine transformations (the only ones SVGs are capable of) resemble perspective transformations?
2025 · seve.blog · its alternatives →
- 11VT
Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give others a glimpse into it. It's crazy to think that quaternions, an abstract mathematical tool discovered by William Rowan Hamilton in 1843, would be so perfectly suited to solve hard problems in the world of 3D character animation more than a hundred years later. The story of how he discovered quaternions is also beautiful. Here's an excerpt from Wikipedia: "Hamilton was looking for ways of extending complex numbers…
2022 · diegomacario.github.io · its alternatives →
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Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…
Jul 2026 · studio.academa.ai · its alternatives →
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Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…
2025 · github.com · its alternatives →
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Layout is a rust library and a tool that renders Graphviz dot files. - nadavrot/layout
2022 · github.com · its alternatives →
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com · its alternatives →
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Hi HN, In the past few years I've become more interested in machine learning. Since I'm sure the same is true for many here, I wanted to share this project I've been working on: glowstick uses type-directed metaprogramming to keep track of tensor shapes in Rust's type system and determine which operations are permitted or not at compile time. I find Rust has a lot of strengths when it comes to ML applications, but waiting until runtime to find shape related issues feels a bit strange since normally I don't run the code all that often while developing. Given Rust has fancy types available, I…
2025 · github.com · its alternatives →
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Just wanted to share with HN a simple/minimal open source Python library that generates SVG files visualizing two dimensional data and distributions, in case others find it useful or interesting. I wrote it as a fun project, mostly because I found that the standard libraries in Python generated unnecessarily large SVG files. One nice property is that I can configure the visuals through CSS, which allows me to support dark/light mode browser settings. The graphs are specified as JSON files (the repository includes a few examples). It supports scatterplots, line plots, histograms,…
Mar 2026 · github.com · its alternatives →
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A thrust-vectoring model rocket flight computer. Comes with all you need to keep your rocket pointing up. - AdamMarciniak/CygnusX1
2020 · github.com · its alternatives →
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A pipeline that translates Rust GPU code into formal Coq models, as a foundation for memory model proofs - neelsomani/vericuda
Oct 2025 · github.com · its alternatives →
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Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com · its alternatives →
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A toy ray tracer in Rust. Contribute to Twinklebear/tray_rust development by creating an account on GitHub.
2015 · github.com · its alternatives →
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cuTile Rust provides a safe, tile-based kernel programming DSL for the Rust programming language. It features a safe host-side API for passing tensors to asynchronously executed kernel functions. - NVlabs/cutile-rs
Jun 2026 · github.com · its alternatives →
- 23

Lucky imaging library. Contribute to GreatAttractor/libskry_r development by creating an account on GitHub.
2017 · github.com · its alternatives →
- 24

After two weeks of planning and figuring out how to manage conversions safely, I have finally published the first version of my crate :) It allows you to specify your own colortypes and easily use the same syntax for converting between your custom color types! I also started working on a custom image type that can do math :)
2022 · crates.io · its alternatives →
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