
Save Editor Pro
Free browser-based game save editor — no downloads required
What it does
SaveEditorPro is a completely free browser-based game save editor that lets you customize your game saves without downloading any software. Simply upload your save file, make your changes, and download the edited version in under two minutes. https://saveeditorpro.com/ SUPPORTED GAMES: → Skyrim — max gold, skills and perks → GTA V — max money and weapons → Elden Ring — max runes and stats → Stardew Valley — gold and farm editor → Minecraft — items and world editor Much More.
Does the same job
all alternatives →- IMI'm open-sourcing my game engine2023 · github.com · ▲318
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

- IBI built an offline, open‑source desktop Pixel Art Editor in Python2025 · github.com · ▲214
It requires no registration, no installation, and no configuration. Just run it on any computer and start drawing freely.
- FGFree GeoJSON editor to visualize, download or convert into many formats2020 · geoman.io · ▲214
- VIvi in your browser - edit files directly from Dropbox, etc2012 · mit.edu · ▲206
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