Sedon – node based 3D generation
I know vibe coding is controversial. I wanted to give it a try so over the last ~4 weeks I tried vibe coding a blender/houdini inspired node based 3d geneartion app in my spare time. The original goal was to try to generate great looking 3d environments from relatively small data. Most games download megs or gigs of data and that's no good for web based things. If you're an AI skeptic still, maybe seeing more concretely what's possible today might convince you otherwise? I'm not making any claim the code is good, though I'm also not claiming is bad. I had fun giving it a try. I was…
Sedon – node based 3D generation launched on June 2, 2026 with 5 votes, #2,466 of 22,647 launches that month and more than 75% of that year's launches.
What it does
a node based 3d asset creation app. Contribute to greggman/sedon development by creating an account on GitHub.
In the maker’s words, at launch
I know vibe coding is controversial. I wanted to give it a try so over the last ~4 weeks I tried vibe coding a blender/houdini inspired node based 3d geneartion app in my spare time. The original goal was to try to generate great looking 3d environments from relatively small data. Most games download megs or…
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100 Vibe Coding2025 · 100vibecoding.com · ▲351Hi HN, I have been making side projects since I was 14, and my team mate (this is his very first side project! Congrats!) designed and implemented the UI. Over time, people kept asking me how they could start coding and turn ideas into reality. So we had an idea. Coding is changing. With AI, the bottleneck is no longer writing every line by hand but knowing how to prompt effectively to reach a working outcome. Our objective is not to make people code better, or even learn to be a proficient software engineer, but just to keep it simple and start building. We want to remove fear and barriers…
Claude 22023 · claude.ai · ▲248It was quite interesting to vibe code this artifact. I learned some basic ideas about commitment scheme and hash cryptography in the half and hour spent on this. One of the few times vibe coding left me feeling enriched rather than drained. What do you think?
ViberiaMay 2026 · getviberia.com · ▲146Hey HN, This is my take on the agent harness. Everything on an isometric map. Agents are grouped into "buildings" that run in a sequence or a loop; e.g., the CodeForge has an agent that writes a PRD, another one that implements, and a third that reviews. Everything is customizable, you build your own buildings/teams however you want. It's a Tauri app, really light (about 8x less energy than the closest competitor I benchmarked, so it actually runs from a coffee shop on battery). It's macOS only for now, but ping me if you are willing to test the Windows or Linux version. I've been…


Vibe Code your 3D ModelsFeb 2026 · github.com · ▲61Hi HN, I’m the creator of SynapsCAD, an open-source desktop application I've been building that combines an OpenSCAD code editor, a real-time 3D viewport, and an AI assistant. You can write OpenSCAD code, compile it directly to a 3D mesh, and use an LLM (OpenAI, Claude, Gemini, ...) to modify the code through natural language. Demo video: https://www.youtube.com/watch?v=cN8a5UozS5Q A bit about the architecture: - It’s built entirely in Rust. - The UI and 3D viewport are powered by Bevy 0.15 and egui. - It uses a pure-Rust compilation pipeline (openscad-rs for parsing and csgrs…
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