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Products that do what Sedon – node based 3D generation does

I know vibe coding is controversial. I wanted to give it a try so over the last ~4 weeks I tried vibe coding a blender/houdini inspired node based 3d geneartion app in my spare time. The original goal was to try to generate great looking 3d environments from relatively small data. Most games download megs or gigs of data and that's no good for web based things. If you're an AI skeptic still, maybe seeing more concretely what's possible today might convince you otherwise? I'm not making any claim the code is good, though I'm also not claiming is bad. I had fun giving it a try. I was…

  1. 1
    Recursi102

    Self improving vibe coding env with no API fees

    Jun 2026

  2. 2
    Motn AI116

    Vibe-code motion graphics on one canvas

    Apr 2026

  3. 3IV

    It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…

    Feb 2026 · github.com

  4. 4KY

    Hey HN! I wanted to practice "vibe coding" and see how far and fast I can go by only prompting, without actual coding. I decided to make a simple CLI app that scrapes web docs into a single md file (I was annoyed that LLM keeps writing Tailwind 3 code for a Tailwind 4 project). In just a couple of hours, the CLI app was ready! Then iterated on arguments for another couple of hours. Result: https://github.com/vladstudio/web2llm Then I decided to go further and "productize" the CLI by making a web app for it. Another half-day, and the web app is ready!…

    2025 · web2llm.dev

  5. 5VC

    I've been using Cursor, Co-Pilot, ChatGPT, Claude and what not since quite some time now, and we are at a stage where we can just "vibe code" whole apps from idea to execution in a few prompts. I tried this personally to create some side projects that solved little problems for me. But I always got stuck at a point where it just goes into an infinite loop of issues and can't solve the issue by itself. Well I'm a developer, so it's easier for me to dive into the code and solve the problem myself, but that would take a hell lot of time to understand all the code AI wrote for me. If I keep…

    2025

  6. 6WB

    Hey HN, After GPT-3 created waves in the tech industry, a lot of AI tools were emerging and with that, some AI website builders But the results seemed way too generic to us. It felt like the developers were rushing to catch the wave instead of building a proper tool We took our time, did months of RnD and finally came up with something better than what others in the market are doing. It’s got better design output. While it’s still in beta, I wanted to show HN what we did. Will appreciate the feedback when you guys try it out. Here is the link to signup for the beta:…

    2024 · dorik.com

  7. 7IM

    Hi everyone, I just saw a vibe coded game on HN, and thought maybe I should post about this here. I'm organizing a vibe coding game dev competition called Vibe Jam. Last year we did it too and there was 1000+ games submitted. This year the deadline is May 1 and you can submit your games until then. There's $35,000 in prizes with the Gold prize being $20,000. Let me know what you think! -Pieter

    Apr 2026 · vibej.am

  8. 8IB

    process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal…

    Mar 2026 · app.topomaker.com

  9. 9IV

    I recently made this game Doge Decimator with the websim team, and wanted to make a process video for the steps I took to make it in an AI-native platform! You can check out every single iteration the site went through from the links in the description :)

    2025 · youtube.com

  10. 10VA

    VibeSolve is an open-source tool that turns a plain-English description of an optimisation problem into Timefold code. Mathematical optimisation is a branch of mathematics and computer science that searches for the minimum/maximum of objective functions, and has applications in transport, logistics, scheduling etc. We are exploring where LLMs can add value in optimisation algorithm development, and where they get in the way. Right now, it works well for rapid prototyping. It does not create production-ready code and requires technical skills to use. It is noticeably better at creating…

    Jun 2026 · vibesolve.ai

  11. 11IR

    I was going through my app subscriptions and realized I was paying $15 for a pretty good workout app, which seemed a bit high to me. As a software engineer who is also well versed in claude code, I realized that I could likely vibecode a very similar app, or even build something more to my liking. I challenged my self to build something roughly equivalent this afternoon. Workflow was: start with a detailed spec from Claude code describing many of the features common in workout apps. Then paste this into lovable to have it build out the initial mvp. Once that was built, I used claude code…

    Dec 2025 · strengthquest.lovable.app

  12. 12OS

    We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…

    2012

  13. 13IB

    Fully leaned into vibe coding this time around. Started on v0, at some point ejected into running locally (getting v0's exported folder to run locally was a challenge), then iterated with Cursor over the course of a few hours. Really neat how much can be accomplished just conversationally these days.

    2025 · macrodata-refinement.arjit.me

  14. 14CP

    Hi HN! I've never posted anything on here before, but this project was too fun to pass up. I've been learning a lot about agents lately, and wanted to see if I could replicate some of the results of Windsurf and Cursor. Generally I love these tools, but when you're stuck behind an "enterprise" firewall, they don't work as well. This sad state of affairs motivated me to understand SWE agents more. Does it work? Yes. Is it as good as Cursor and Windsurf? Not quite, but it's pretty darn close, depending on the model you use. I'm lacking a few features like semantic indexing, MCP support, but…

    2025 · github.com

  15. 15MT

    I've noticed all 3D AI generators create monlithic blobs that are impossible to edit. So, alongwith a friend, I built this project where you can generate 3D objects with separate, editable parts. I'm looking for community feedback. The tool is free, but you'll have to BYOK. It uses models like Gemini, Claude or chatGPT to generate a Blender construction script. Basically the output is not merely geometry. It's the procedure that built it, plus the asset itself. This means you can actually go in and edit the "kit of parts" afterwards, instead of starting over.

    May 2026 · github.com

  16. 16WB

    Hi everyone, We have been developing a platform to enable professionals to build AI assistants to help them through their work. After a few months, we realized people are trying to sell basic functionalities that can be built from scratch in a couple of hours. Due to this, individuals who are not familiar with the current SOTA are misinformed about the potential of generative models. So, we decided to open up some of our most popular templates as standalone tools for free to empower individuals and set a solid standard for what people should expect. We believe the barrier to accessing…

    2024 · join.modularmind.app

  17. 17VL

    I built a CLI that detects patterns AI coding tools leave behind: empty catch blocks, hardcoded secrets, as any everywhere, comments that restate the code, god functions, SQL concatenation. 24 rules across JS/TS and Python. Zero config, runs offline, regex-based so it's fast. npx @yuvrajangadsingh/vibecheck . Also ships as a GitHub Action for inline PR annotations and standalone binaries (no Node required). Why: CodeRabbit found AI-generated PRs have 1.7x more issues than human PRs. Veracode says 45% of AI code samples have security vulnerabilities. "Vibe coding" is everywhere now…

    Mar 2026 · github.com

  18. 18IB

    Hi HN, I’ve been working on a side project: 4oimage.site — a fast, easy-to-use image generator that focuses on style-driven creation, not prompt engineering. Why I built this: I love generative AI, but most tools require carefully-crafted prompts or a deep understanding of models to get good results. I wanted to create something where you just pick a style, upload an image or input a concept, and get beautiful results — instantly. Key features: • Generate images in curated styles (anime, vintage, futuristic, watercolor, etc.) • No prompt tuning or parameter tweaking needed. • Clean UI, runs…

    2025 · 4oimage.site

  19. 19PF

    Hi guys! I did a hackathon this weekend for leapml.dev and built out a site that lets you generate images with stable diffusion in the browser: https://aiart.fm Each image gets tagged and stored in a database so you can go back and look at what prompts, seeds, step, models people have used to make nice images. There is also a rudeimntary voting system and the homepage is sorted by highest rated. But the most exciting bit is I added my own custom fine tuned model to it last night that I'm calling "Psychedelia". All of the top images one the homepage are using this model. It seems to…

    2023 · aiart.fm

  20. 20VA

    Hi HN, I built VaporVibe as a fun April Fools hack: https://vapor.influme.ai/ It auto-generates short video demos for your side projects. Just drop in a GitHub repo and a public URL where it’s hosted, and it creates a clean video walkthrough of the app. It’s designed for the kind of projects that are 90% vibe, 10% code, and not quite ready for launch… but still deserve a trailer. Example project: https://github.com/cndn/recipe-discovery-playbook — vibe-coded, demo in the README. Would love any feedback on UX, performance, or ideas on what else to support.…

    2025 · vapor.influme.ai

  21. 21IV

    My kids are surprisingly keen to learn to type, and I couldn't find any thing out there which was A) Free without adverts B) Worked well on mobile/tablets C) Was clutter free and easy to use I wondered how easily I could vibe code a solution. Here's the result. Everything here was "vibe coded" to an extent, the graphics, sounds, art-work, even the github pipelines ( and I used chatgpt to instruct me how to configure everything in AWS ) I'm particularly pleased with the phoneme game, https://free-kids-typing-games.com/games/phoneme-sound-lab/ which was crafted…

    Dec 2025 · free-kids-typing-games.com

  22. 22

    Ride the line as your AI model turn every run into Glory.

    12d ago · mourad-ghafiri.github.io

  23. 23

    The all-in-one Unity plugin

    14d ago · vibecopilot.shop

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