I built a browser-based 3D editor since I didn't want to learn Blender
process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal…
What it does
In the maker’s words, at launch
process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal powerhouse functionality, I wanted something smaller, easier to adopt, and something directly inside the web ecosystem. So that when I want to make assets for silly games I won't have to jump through any hoops to make everything match up and render nicely. So, I made Topomaker (tentative name). It's sporting your basic 3d modeling, coloring, and animation. It's currently supporting exports to mp4's and gifs for sharing, and then glb's and obj's for making games in threejs. I literally just started it a couple weeks ago so there are probably tons of bugs, so maybe not for anything serious, but feel free to play around with it and let me know what you think!
Does the same job
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- IBI built a mockup/prototype/wireframe editor in ten weeks2012 · ▲42
Hi HN, After watching a lot of Show HN's here, it's finally my turn to show something. This is the first real project I have shipped, so it is extra special to me. For those who will inevitably ask why I made yet another mockup editor I covered it on our blog (http://blog.mocktailsapp.in/why-build-yet-another-mockup-editor-tm). Not all the features mentioned in that post have been implemented yet. As such Mocktails is pre-beta software and very minimal. It does not even have user accounts or any actual server side component at all for that matter (yet)! Our intention is to build Mocktails…
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Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…
- 3E3D Editor to Create Animations, in the Browser2021 · twitter.com · ▲8
- MPMobile Prototyping App I've been working on over 3 years2015 · ▲15
Hi I'm the developer of UX-App if you have any questions then fire away :) Just thought I'd give you all some background. I'm a high school teacher by day and developer by night. I was bitten by the start-up bug a few years ago and UX-App is my first product launch. In between a full time job and a 5 month old at home it has taken about 3.5 years to complete the project. I'd like to think its a unique product that holds its own against the existing competition and even has some features that no other tool has. My favorite aspect is the visual code builder which allows designers to easily…
- SNSedon – node based 3D generationJun 2026 · github.com · ▲5
I know vibe coding is controversial. I wanted to give it a try so over the last ~4 weeks I tried vibe coding a blender/houdini inspired node based 3d geneartion app in my spare time. The original goal was to try to generate great looking 3d environments from relatively small data. Most games download megs or gigs of data and that's no good for web based things. If you're an AI skeptic still, maybe seeing more concretely what's possible today might convince you otherwise? I'm not making any claim the code is good, though I'm also not claiming is bad. I had fun giving it a try. I was…
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