Alternatives
Products that do what I built a browser-based 3D editor since I didn't want to learn Blender does
process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal…
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Hi HN, After watching a lot of Show HN's here, it's finally my turn to show something. This is the first real project I have shipped, so it is extra special to me. For those who will inevitably ask why I made yet another mockup editor I covered it on our blog (http://blog.mocktailsapp.in/why-build-yet-another-mockup-editor-tm). Not all the features mentioned in that post have been implemented yet. As such Mocktails is pre-beta software and very minimal. It does not even have user accounts or any actual server side component at all for that matter (yet)! Our intention is to build Mocktails…
2012
- 3WV
Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…
2024 · rendley.com
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2021 · twitter.com
- 5MP
Hi I'm the developer of UX-App if you have any questions then fire away :) Just thought I'd give you all some background. I'm a high school teacher by day and developer by night. I was bitten by the start-up bug a few years ago and UX-App is my first product launch. In between a full time job and a 5 month old at home it has taken about 3.5 years to complete the project. I'd like to think its a unique product that holds its own against the existing competition and even has some features that no other tool has. My favorite aspect is the visual code builder which allows designers to easily…
2015
- 6SN
I know vibe coding is controversial. I wanted to give it a try so over the last ~4 weeks I tried vibe coding a blender/houdini inspired node based 3d geneartion app in my spare time. The original goal was to try to generate great looking 3d environments from relatively small data. Most games download megs or gigs of data and that's no good for web based things. If you're an AI skeptic still, maybe seeing more concretely what's possible today might convince you otherwise? I'm not making any claim the code is good, though I'm also not claiming is bad. I had fun giving it a try. I was…
Jun 2026 · github.com
- 7MP
I got a bit carried away writing an editor so I could draw some pixel art for starting my blog and ended up with some pwsh spaghetti that's quite fun to use.
2022 · shaunlawrie.com
- 8ID
Hey HN! I develop browser extensions, I suck at web design, and I've been exploring AI/LLMs. With my new found free-time since dropping work hours, I've developed a Design Copilot browser extension [0]. It does what it says on the tin - you choose a part of your website and the tool gives you instant expert design feedback - "change this font to that, add this much whitespace, use brighter colours .... etc" The tool is completely 100% free to use, its powered by bringing your own AI API Key, and the current LLM it uses is Google Gemini 1.5 Pro. I've yet to hit the free rate-limit and I…
2024 · old.reddit.com
- 9IM
Hey there! I'm Sami. Over the past year, I've been busy building apps for clients, and I always found it challenging to discover a great animated component library. So, I took it upon myself to learn how to create beautiful animations. It was tough at first, but with persistence and a lot of practice, I eventually started crafting some really impressive animations for my clients! Now, I'm excited to share some of my favorite creations with you on my platform, DynaUI. I'd love to hear what you think!
2024 · dynaui.design
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2021 · github.com
- 11IJ
Hey everyone, I'm excited to share a brand new side project I just finished building: phototopixel.art. It's a simple web tool that automatically converts any photo you upload into pixel art. I've always been a fan of the aesthetic of pixel art, but manually creating it is a tedious process. After trying out some existing tools and not being fully satisfied with the results, I decided to build my own. My goal was to create a fast and easy-to-use solution that consistently produces great-looking pixel art. Behind the Scenes The core of the tool uses a combination of color quantization and…
2025 · phototopixel.art
- 12MT
I've noticed all 3D AI generators create monlithic blobs that are impossible to edit. So, alongwith a friend, I built this project where you can generate 3D objects with separate, editable parts. I'm looking for community feedback. The tool is free, but you'll have to BYOK. It uses models like Gemini, Claude or chatGPT to generate a Blender construction script. Basically the output is not merely geometry. It's the procedure that built it, plus the asset itself. This means you can actually go in and edit the "kit of parts" afterwards, instead of starting over.
May 2026 · github.com
- 13UT
I spent some time making this. I am a beginner with blender but I did my best :) I'm open to any and all feedback.
2022 · honzaap.github.io
- 14IM
Hey everyone! I'm excited to share Trangram, a completely free tool for animation and illustration that works right in your browser, no installs or sign-ups needed. I originally created Trangram to make motion graphics easier for myself, and as I kept working on it, I realized it could be useful for others too. It's been a fun side project, and I've used it to create my own animations, which you can check out on Trangram's gallery page. Since my first post here 6 months ago, I've made lots of updates. Want to see what's new over the past 6 months? Check it out here:…
2024 · trangram.com
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Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
- 16IM
Try it at: ssh krnl.duetbrowser.com No sign up, totally free - no download. Let me know what you think. Prior art exists (brow.sh) but I wasn't satisfied with their graphical take. I wanted the raw, old skool terminal days of the early internet - BBS, and old green phosphor library comptuers - but running the modern web, with all the bells and jingle jangle whistles (JavaScript, etc). No funding, no VC, just 100% raw terminal fun. Not sure how long the demo will last, but try it out.
Jul 2026
- 17IB
Hey all, I'm a product designer and I built this cause' when I was designing liquidity pool and staking features for this DAO, I didn't know how the user flow worked and how the UI looked for similar pages, so I was constantly switching back and forth Balancer, Uniswap, and OlympusDAO as references. I thought that I might not be the only one with this problem, so I built this library of userflow screenshots, and annotated them, to share with the web3 community of builders, designers, and developers. Would love feedback if you're a builder in web3, let's connect too! (Also I'm aware that…
2023 · w3design.io
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Hey HN, A few years ago, when I was working as a freelance web developer, there were many projects that used repetitive layouts and designs That's when I built my own collection of basic UI components like buttons and all. At that time, I was using CSS, so I styled my components using CSS. Later, I decided to open-source these components, and that’s when I created HextaUI After a few months, I found out about Tailwind CSS, so I decided to recreate all components with better design, modularity, and accessibility. This time, I also added animated components, not just base components. After…
2025 · hextaui.com
- 19IM
Hey everyone! I'm really excited to share a side project I've been pouring my heart into lately. As a developer with over five years of experience, I've taken on my fair share of freelance web development projects. In the beginning, I always coded everything from scratch, but as I juggled more projects simultaneously, I started using Webflow to save time. While Webflow was definitely a lifesaver, I couldn't help but wish for an even faster way to set up a website – something that would allow me to start with a template and then easily customize it to my heart's content. The problem with most…
2024 · instawebai.com
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A little experiment for learning CSS 3D transformation & animation.
2022 · codepen.io
- 21IB
Hi HN, I’ve been tinkering with this for a while and finally have it in a decent state. It’s a plotter robot that draws caricatures from photos. I trained a diffusion model (Flux Kontext LoRA) on caricature images, 3D-printed a Sharpie mount for my Ender 3, and hacked together a pipeline that goes photo → caricature → G-code. After a lot of trial and error it’s working pretty well, and I put up a little site where you can try it out. Happy to answer questions or hear any feedback. Thanks!
2025 · caricature-bot.com
- 22MA
Saw the remotion claude skills launch earlier, and honestly even though I was surprised how decent some of the results turned out to be I ended up never trying it out with claude code because I knew I'd have to setup remotion, bundler etc and if I was already doing it once I thought I might as well turn it into a site where anyone could just write messages and get a video without any prerequisites. I also know Claude Code is not something everyone has and setting up remotion is a pain. And one of the biggest lessons I learned from this whole experience is that Opus is actually not that good…
Feb 2026 · framecall.com
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It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…
Feb 2026 · github.com
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