I vibe-coded a custom WebGPU engine for my MMO
It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…
I vibe-coded a custom WebGPU engine for my MMO launched on February 23, 2026 with 5 votes, #1,883 of 16,628 launches that month and more than 75% of that year's launches.
What it does
Vibe-coded WebGPU engine built specifically to power Mana Blade - verekia/voidcore
In the maker’s words, at launch
It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1…
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Claude 22023 · claude.ai · ▲248It was quite interesting to vibe code this artifact. I learned some basic ideas about commitment scheme and hash cryptography in the half and hour spent on this. One of the few times vibe coding left me feeling enriched rather than drained. What do you think?

- VCVibe Coding a static site on a $25 Walmart PhoneJan 2026 · stetsonblake.com · ▲76
Hi! I took a cheap $25 walmart phone and put a static server on it? Why? Just for a fun weekend project. I used Claude Code for most of the setup. I had a blast. It's running termux, andronix, nginx, cloudflared and even a prometheus node exporter. Here's the site: https://walmartphone.stetsonblake.com/
Sedon – node based 3D generationJun 2026 · github.com · ▲5I know vibe coding is controversial. I wanted to give it a try so over the last ~4 weeks I tried vibe coding a blender/houdini inspired node based 3d geneartion app in my spare time. The original goal was to try to generate great looking 3d environments from relatively small data. Most games download megs or gigs of data and that's no good for web based things. If you're an AI skeptic still, maybe seeing more concretely what's possible today might convince you otherwise? I'm not making any claim the code is good, though I'm also not claiming is bad. I had fun giving it a try. I was…
Vibe-coded Steam, but in the browserMay 2026 · gameghost.manus.space · ▲8Hi HN! Lifelong avid gamer here, hugely passionate about WASM and WebGPU. I firmly believe that these technologies will enable console and PC quality titles to be accessible through a browser, and with this, we'll need a new discoverability layer. Looking online, platforms like CrazyGames and Poki cater to a casual/hypercasual demographic, and I couldn't find anything out there that was for me, a core gamer that typically uses Steam and consoles. So I vibe coded my own! It features WASM ports of classic games, as well as some indie Unity titles. The goal is to host mainly WebGPU titles…
I made a website that vibe-codes itselfNov 2025 · theboard.stavros.io · ▲18I have lots of free time.
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Source: Show HN post ↗ · launch text quoted in part
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