nowfound

AI · October 24, 2025

SG

Seed3D – Generate Physics-Ready 3D Models with Millimeter Precision

I built Seed3D, a next-generation 3D reconstruction and modeling tool that turns 2D inputs into solid, physics-ready 3D models — with millimeter precision, physically accurate PBR materials, and export formats ready for any major engine. Unlike traditional photogrammetry or AI mesh tools, Seed3D doesn’t fake geometry with normal maps — it reconstructs real surfaces, edges, and micro-details for simulation-grade accuracy and realism. What it does • Generates watertight polygonal meshes with crisp, true geometry • Outputs full PBR texture sets (albedo, roughness, metalness, normal, AO) •…

Seed3D – Generate Physics-Ready 3D Models with Millimeter Precision launched on October 24, 2025 with 5 votes and more than 75% of that year's launches.

What it does

In the maker’s words, at launch

I built Seed3D, a next-generation 3D reconstruction and modeling tool that turns 2D inputs into solid, physics-ready 3D models — with millimeter precision, physically accurate PBR materials, and export formats ready for any major engine. Unlike traditional photogrammetry or AI mesh tools, Seed3D doesn’t fake geometry…

Does a similar job

all alternatives →
  • Seed3D 1.0 Physics 3D Generation SiteOct 2025 · ▲11

    AI-Powered 3D Model Generation with Physics Simulation

  • Seed3DOct 2025 · ▲7

    High-fidelity 3d from a single image

  • Seed3D AIOct 2025 · seed3dai.com · ▲12

    Generate simulation-grade high-precision 3d

  • Hunyuan3D-2.12025 · github.com · ▲141

    From images to high-fidelity 3D with PBR materials

  • Z3D: Vortex Release2025 · z3d.ai · ▲200

    Craft, Refine, Perfect – AI 3D Model Generate from All Angle

  • CP
    Cross-platform open-source 3D modeling software2018 · dust3d.org · ▲290

    Dust3D 1.0 is finally released — about 10 years after the first commit in December 2016. I posted a preview version here in April 2018 and a beta in December 2018. Back then I thought 1.0 was just around the corner, but I kept adding new features that I could barely find time to finish as a weekend side project. I finally got it done with GitHub Copilot, using models including Claude Opus 4.6, Raptor mini (Preview), Claude Haiku 4.5, and Claude Sonnet 4.6. It's a cross-platform low-poly 3D modeling app focused on making it fast to create game-ready characters and objects from scratch. Source…

More ai this month

the category →
  • Video model that turns script into viral social media videos

    AI · 18d ago · spira.ai

  • The browser where Claude Code and Codex work beside you

    AI · 18d ago · rill.love

  • Kolibri is Aleph Alpha

    AI · 20d ago · tej.as

  • Paintings by AI models: programs run through a simulation of oil paint.

    AI · 21d ago · stillwet.art

  • A real-time world model you can explore and change

    AI · 30d ago · world.pixverse.video

  • Beam.win▲378

    Run AI agents on one Mac and use its windows on another

    AI · 4d ago · beam.win

Source: Show HN post ↗ · launch text quoted in part

Launched alongside, October 2025

the whole month →
  • Our first coding model and new interface for agents

    AI · Oct 2025 · cursor.com

  • Flask▲806

    Notion + Loom, for video collaboration.

    AI · 2025 · flask.do

  • I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…

    AI · Oct 2025 · blog.shashanktomar.com

  • Orchestra▲793

    A chat-centric workspace for builders and modern teams

    Work · 2025 · orch.so

  • Hey all, I built this. It’s not trying to capture every autistic experience (that’d be impossible). It’s based on my own lived experience as well as that of friends on the spectrum. I'm trying to give people a feel for what masking, decision fatigue, and burnout can look like day-to-day. That’s hard to explain in words, but easier to show through choices and stats. I'm not trying to "define autism". I’ve gotten good feedback here about resilience, meds, and difficulty tuning. I’ll keep tweaking it. If even a few people walk away thinking, "ah, maybe that’s why my coworker struggles in those…

    Life & fun · 2025 · autism-simulator.vercel.app

  • Director▲768

    Lovable for web automation

    AI · 2025 · director.ai