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Life & fun · July 5, 2026

SW

Small World – The "Preact" of 3D Web Engines (TypeScript, WebGPU)

A lightweight, high-performance, modular 3D game engine for the web built with TypeScript.

Small World – The "Preact" of 3D Web Engines (TypeScript, WebGPU) launched on July 5, 2026 with 7 votes, #2,664 of 24,623 launches that month and more than 75% of that year's launches.

What it does

High-performance hybrid WebGL/WebGPU rendering pipeline built in strict TypeScript. Optimized Cook-Torrance PBR shading compiled dynamically for both WebGL2 and WebGPU. Zero-allocation Finite State Machine utility natively executing in the recursive update loop. Specialized shader passes for phosphor Night Vision, VHS tracking, glitches, project noises, and Noir film. Mirror geometries, procedural checkerboard maps, and real-time sphere inversion math. Built-in DOM-like pointer events (Hover, Click) backed by highly optimized O(log n) Octree raycasting. Hardware feature telemetry via DeviceCaps, native gyroscope behaviors, and auto-destroy lifecycles forfrom rottensteiner-stefan.github.io

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