Speed up Node.js with Nim native extensions
Write NodeJS native extensions in Nim. Contribute to andi23rosca/napi-nim development by creating an account on GitHub.
Speed up Node.js with Nim native extensions launched on January 19, 2021 with 5 votes, #1,387 of 3,157 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 5 years on.
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I made a CLI tool to create web extensions with no build configuration2024 · github.com · ▲381Hello HN! I'm the creator and solo developer of Extension.js, a development tool for browser extensions with built-in support for TypeScript, WebAssembly, React, and modern JavaScript. Developers use it to spend less time configuring the compilation config or learning new frameworks and more time actually writing code. Most projects similar to Extension.js rely on some sort of abstraction or configuration to get started, making the initial development process slow given the extra learning curve and setup guidelines. By using Extension.js, adding the package to your npm scripts is all it…
I've been making JavaScript sandbox alone for 6 years2022 · playcode.io · ▲397Hi HN! Thanks for your attention to my post. It was a big challenge to run most of Node.js packages in browser, fast moreover. Virtual File system, resolve import/export. I got cold many times, depressions, burned out, yet still alive and finished it. Many guys helped me with an advice. Many users give a lot of positive feedback. There are 200,000 monthly unique users. I work full time now because of the freemium business model. To be honest - I am happy after many years of hard work.

Write native binary web apps with TypeScript and ExpressFeb 2026 · github.com · ▲14The NativeAOT port of ExpressJS API. Contribute to tsoniclang/express development by creating an account on GitHub.
Building an LLM from Scratch in TypeScript8d ago · book.humanexperiences.io · ▲33The from-scratch guide to building large language models in NodeJS.
Mystral Native – Run JavaScript games natively with WebGPU (no browser)Jan 2026 · github.com · ▲50Hi HN, I've been building Mystral Native — a lightweight native runtime that lets you write games in JavaScript/TypeScript using standard Web APIs (WebGPU, Canvas 2D, Web Audio, fetch) and run them as standalone desktop apps. Think "Electron for games" but without Chromium. Or a JS runtime like Node, Deno, or Bun but optimized for WebGPU (and bundling a window / event system using SDL3). Why: I originally started by starting a new game engine in WebGPU, and I loved the iteration loop of writing Typescript & instantly seeing the changes in the browser with hot reloading. After…
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