Sphere Kit
Less backend stress, more game success
Sphere Kit launched on August 21, 2025 with 12 votes, #1,214 of 8,530 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
Your creativity should fuel your game — not server headaches. We’ll make the backend the easy part. We streamline the arduous process of building online games by handling the intricate backend services, allowing you to bring your online game visions to life.
Less backend stress, more game success.
Get your players signed in with Sphere, and manage their accounts securely and with ease. Control access to your game's resources and keep track of player progress. Record achievements and let friends see what they're up to. Achievements appear in the player's profile, providing increased visibility for your game. Get your players signed in with Sphere, and manage their accounts securely and with ease. Control access to your game's resources and keep track of player progress. Record achievements and let friends see what they're up to. Achievements appear in the player's profile, providing increased visibility for your game. Store player data in a fast and scalable NoSQL database, so your…from kit.sphereapp.co
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A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…



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Contribute to oosexgang/hackios-xnu-kernel development by creating an account on GitHub.
Dev tools · 2d ago · github.com


Contribute to reladraw/reladraw development by creating an account on GitHub.
Dev tools · 28d ago · github.com
OpenBot▲362Grok Bot alternative: free, local, open-source, multiplayer
Dev tools · 25d ago · openbot.run
Talanoa▲346Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…
Dev tools · 23d ago · talanoa.email

Source: Product Hunt launch ↗
Launched alongside, August 2025
the whole month →

I built the world's most impractical 1000-pixel display and anyone in the world can draw on it. It draws a single pixel at a time and takes 30-60 minutes to complete a single image. Anyone can participate in the project by voting for the next image to be drawn, and submitting images. https://kilopx.com/
Work · 2025 · benholmen.com


Kitten TTS is an open-source series of tiny and expressive text-to-speech models for on-device applications. We are excited to launch a preview of our smallest model, which is less than 25 MB. This model has 15M parameters. This release supports English text-to-speech applications in eight voices: four male and four female. The model is quantized to int8 + fp16, and it uses onnx for runtime. The model is designed to run literally anywhere eg. raspberry pi, low-end smartphones, wearables, browsers etc. No GPU required! We're releasing this to give early users a sense of the latency and voices…
AI · 2025 · github.com

I was wondering how I can arrange objects along a spherical helix path, and read some articles on it. I ended up learning about parametric equations again, and make this visualization to document what I learned: https://visualrambling.space/moving-objects-in-3d/ feel free to visit and let me know what you think!
Life & fun · 2025 · visualrambling.space

For HTML Day 2025 [1], I made a web service that displays the current sky at your approximate location as a CSS gradient. Colours are simulated on-demand using atmospheric absorption and scattering coefficients. Updates every minute, without the use of client-side JavaScript. Source code and additional information is available on GitHub: https://github.com/dnlzro/horizon [1] https://html.energy/html-day/2025/index.html
Dev tools · 2025 · sky.dlazaro.ca