
Talo Game Services
the open source game backend
Talo Game Services launched on November 11, 2024 with 9 votes, #2,323 of 5,135 launches that month and more than 50% of that year's launches.
What it does
Talo is an open source, self-hostable backend for your games. You can effortlessly manage players and persist data across sessions with our Unity package and Godot plugin. Using Talo you can set up leaderboards, stats, saves and a Steam integration in minutes.
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
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