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Dev tools · March 21, 2026

Termcraft – Terminal-first 2D sandbox survival in Rust

I’ve been building termcraft, a terminal-first 2D sandbox survival game in Rust. The idea is to take the classic early survival progression and adapt it to a side-on terminal format instead of a tile or pixel-art engine. Current build includes: - procedural Overworld, Nether, and End generation - mining, placement, crafting, furnaces, brewing, and boats - hostile and passive mobs - villages, dungeons, strongholds, Nether fortresses, and dragon progression This is still early alpha, but it’s already playable. Project: https://github.com/pagel-s/termcraft Docs:…

Termcraft – Terminal-first 2D sandbox survival in Rust launched on March 21, 2026 with 136 votes, #280 of 23,380 launches that month and more than 95% of that year's launches.

Visit github.com ↗Alternativestop 1% of March 2026

In plain words

Termcraft is a 2D sandbox survival game built for the terminal in Rust, adapting classic survival mechanics to a side-on text-based format. It features procedural world generation across multiple dimensions, mining, crafting, furnaces, brewing, hostile and passive mobs, and structures like villages and dungeons leading to dragon progression. The early alpha build is playable and includes boats and complete survival progression systems.

written from the facts on this page · September 2026

From the sources

Terminal-based 2D sandbox survival. Contribute to pagel-s/termcraft development by creating an account on GitHub.

Terminal based 2D sandbox survival in Rust, tuned toward a classic early-2012 block-survival loop. Unofficial fan project. Not affiliated with Mojang or Microsoft. Early alpha. The game is playable, but some systems are still rough or buggy. Full highlight video: termcraft.mp4 YouTube: https://youtu.be/kR986Xqzj7E Soundtrack in the full highlight: Fantasy Orchestral Theme by Joth and Boss Battle #2 [Symphonic Metal] by nene via OpenGameArt, both CC0 . Full details: Media Credits termcraft keeps the classic survival progression, dimensions, crafting, and exploration pressure of the early block-survival formula, but adapts the experience to a side-on terminal game. git clone…from github.com

In the maker’s words, at launch

I’ve been building termcraft, a terminal-first 2D sandbox survival game in Rust. The idea is to take the classic early survival progression and adapt it to a side-on terminal format instead of a tile or pixel-art engine. Current build includes: - procedural Overworld, Nether, and End generation - mining, placement…

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