nowfound

AI · July 6, 2026

TO

The ocean in Final Fantasy IX is made of Wang tiles

made a fun little website with AI to explain how the Oceans in FFIX are authored after days of slamming my head against the keyboard trying to deconstruct it

Does the same job

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  • IM
    I made a web game called Almost Pong2022 · lessmilk.com · ▲1,135

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

  • AM
    A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

  • IM
    I made a Doom-like game fit inside a QR code2025 · github.com · ▲531

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

  • TF
    Terra Firma, a playable erosion simulation2023 · store.steampowered.com · ▲229

    It's free to play on steam, but you'll need a computer with a dedicated graphics card. I just released a new version after first releasing it 18 months ago. It's been a hard slog to scrounge time as it's not my day job but that's life. There's a ton of obvious improvements in the future (weather systems, temperature, varying rainfall, ice/snow, more biomes, more plate tectonics, lava, etc) but all suggestions/feedback is welcome.

  • LP
    Little Procedural Pixel Worlds2022 · jason.today · ▲227

    Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!

  • MA
    made a html5 game, polished it many many times2011 · hotbazooka.com · ▲211

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

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