The Second Past — Survive History
Finally: Travel back in time with nothing but your knowledge
The Second Past — Survive History launched on April 18, 2026 with 9 votes, #1,315 of 21,248 launches that month and more than 90% of that year's launches.
What it does
A historically accurate text-based simulation with some interesting gimmicks on top. Travel back to 6 eras, from the Stone Age to WW2; Inventory, chronicle, legend, days till starvation; AI auto-play: help skip the boring stuff; How it works: Type in what you want to do → AI reality engine assesses probabilities → uses chance to determine your fate → repeat. The beauty is: You can do ANYTHING. Meet Napoleon? Kill H*tler? Whatever you can dream of, in theory it should work.
Slip through time with nothing. Every action judged by the Occam's Razor Engine. Death is permanent.
You have slipped through time with nothing but the clothes on your back. Every action is weighed, rolled, and judged. Death is permanent. There is no plotfrom secondpast.com
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Time Portal – Get dropped into history, guess where you landed2025 · eggnog.ai · ▲497Hi HN! I love imagining the past, so I made Time Portal, a game where you are dropped into a historical event and see AI video footage from that moment. You have to guess where you are in time and on the map. It’s like GeoGuessr (and heavily inspired by it!) but for historical events. The videos are all created with AI. It’s a pipeline of Flux (images), Kling (video), and mmaudio (audio). The videos aren’t always historically accurate to the last detail. They might incorporate elements of folklore or have details from popular beliefs about the way things looked rather than the latest…
- TTText to 3D simulation on a map (does history pretty well)2025 · mused.com · ▲72
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Built a daily game where you sort historical events chronologicallyApr 2026 · hisorty.app · ▲74Hey folks, I built Hisorty, a small daily game where you sort historical events in chronological order (strongly inspired by Wordle mechanics). Each day you get 6 events and 3 attempts to place them correctly. I found it surprisingly tricky to design those puzzles so the difficulty is just about right. Would love feedback on: - difficulty balance - UI/UX - whether the concept feels engaging long-term Happy to answer any questions about how I built it.

Chronostates — Make History PlayableMar 2026 · chronostates.io · ▲11Build Worlds. Shape History. Publish Legends.
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