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Dev tools · April 21, 2024

Volume rendering 3D data in Three.js and GLSL

I've been going through Cem Yuksel's "Introduction to Computer Graphics" course and thought that writing a volume renderer would be a good way to test my knowledge. It is a common technique used to render 3D medical data. Works by ray marching a specific step size, reading a 3D texture (e.g. MRI data), and calculating opacity values. Code should be easy to get started with for anyone familiar with the JS ecosystem. Questions for the HN community: I spent 20-25% of the entire time just setting up the project and fighting issues with the JavaScript ecosystem. This experience has made me…

Volume rendering 3D data in Three.js and GLSL launched on April 21, 2024 with 108 votes, #503 of 4,347 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 2 years on.

Visit github.com ↗Alternativestop 12% of April 2024

In plain words

This is a volume renderer built with Three.js and GLSL that displays 3D medical data like MRI scans using ray marching techniques. It's designed for developers familiar with JavaScript who want to learn graphics programming or render volumetric medical imaging data. The implementation prioritizes ease of use within the JS ecosystem and demonstrates core concepts from computer graphics education through accessible code examples.

written from the facts on this page · September 2026

From the sources

🌊 The code for my volume rendering implementation in Three.js and GLSL. - SuboptimalEng/volume-rendering

In the maker’s words, at launch

I've been going through Cem Yuksel's "Introduction to Computer Graphics" course and thought that writing a volume renderer would be a good way to test my knowledge. It is a common technique used to render 3D medical data. Works by ray marching a specific step size, reading a 3D texture (e.g. MRI data), and…

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