Wageslave – I quit my soul sucking job to make a game about it
Game development used to be something I dabbled in and off, and despite having chosen to major in Computer Science to follow a career in the field, I never managed to establish any consistency with it. So I relegated this aspiration to the realm of pipe dreams, something whose idea I preferred to the actual process of doing it, and I continued working as a software engineer. This only changed after a disruption to my job: the fintech I worked for got acquired by a big traditional bank and we were absorbed into their ranks. Long story short: it wasn't a culture fit. After six months, I…
In plain words
Wageslave is a game created by a former software engineer who left his job at a traditional bank to pursue game development. The game explores themes of workplace dissatisfaction and corporate culture through interactive gameplay. It's designed for players interested in narratives about career transitions and work-life struggles. The project stands out as a personal creative response to a real career disruption, transforming professional frustration into artistic expression.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Game development used to be something I dabbled in and off, and despite having chosen to major in Computer Science to follow a career in the field, I never managed to establish any consistency with it. So I relegated this aspiration to the realm of pipe dreams, something whose idea I preferred to the actual process of doing it, and I continued working as a software engineer. This only changed after a disruption to my job: the fintech I worked for got acquired by a big traditional bank and we were absorbed into their ranks. Long story short: it wasn't a culture fit. After six months, I decided to quit; earning a salary was the only thing keeping me there. With all this newfound free time, I decided to give game dev another chance. I would never get back those six months, but I could use them as fuel for creative inspiration. That's how the idea of wageslave came to be: I wanted to embody the absurdity of the 9 to 5 into an interactive format. As well as include winks and nods to developer culture. I don't know if I was successful with this goal, but it's been lots of fun creating it as well as being a cathartic experience for me. I am actually enjoying the process and not just the results. So much so that I'm aiming to complete at least two more projects before I reevaluate whether this is viable. I initially planned on releasing the game for free, but in the spirit of taking game dev seriously, I will be selling it for a small amount. Feel free to try the demo, I'd be happy to hear about any feedback!
Does the same job
all alternatives →- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

- IEI emailed video game companies about breaking into the industry2011 · ▲28
A few years ago, I emailed a few prominent video game companies (Valve, Bethesda, Infinity Ward, and another I have lost the name to). I asked about how one gets a job in the video game industry. Although I'm no longer on that path, I figured the emails might be useful for anyone interested. Cheers: ----- Thanks for your interest and support of Valve. What does it take to get in to the gaming industry? I can’t give you a concrete answer, but, after speaking with several of employees, I can offer up these suggestions: 1. Hone your analytical skills. As a mental exercise, break down anything…
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- ILI left my FAANG job at 50 to build a sci-fi gameNov 2025 · ▲9
I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…
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