Life & fun · September 2, 2016
We sold over 30,000 units of our HTML5/Electron game on Steam
Does the same job
all alternatives →- OSOpen Sourcing my HTML5 Multiplayer Game Engine2012 · github.com · ▲87
- OHOur HTML5 Game Engine, with live demo2011 · flax.ie · ▲44
- IVI've been making one HTML5 game per week. Here's my 10th game2014 · lessmilk.com · ▲362
- WBWe built real MMO Asteroids2012 · mmoasteroids.com · ▲197
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- AWA WebAssembly game demo2017 · funkykarts.rocks · ▲251
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 27d ago · baselashraf81.github.io
Launched alongside, September 2016
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Life & fun · 2016 · accessurl.com