We've Launched a VR Video Camera – Spherical, 4K, 60FPS, Global Shutter
Hi HN, Three of us have conceived, designed, and launched Sphericam 2 on Kickstarter. We're now halfway through the campaign and have raised over $220K with backers paying $1299 and up for a camera that will be shipping in December. Our Pitch: VR is awesome but there's no content. Shooting 360 video currently is a total nightmare. We want to make it easy and fun. Our camera makes "native resolution" in Gear VR or Google Cardboard. This project follows Sphericam 1 which I launched on Kickstarter in late 2012 - we did ok, sold 100 of them, but the tech wasn't there and the market wasn't nearly…
We've Launched a VR Video Camera – Spherical, 4K, 60FPS, Global Shutter launched on July 17, 2015 with 8 votes, #1,846 of 4,208 launches that month and more than 50% of that year's launches.
What it does
In the maker’s words, at launch
Hi HN, Three of us have conceived, designed, and launched Sphericam 2 on Kickstarter. We're now halfway through the campaign and have raised over $220K with backers paying $1299 and up for a camera that will be shipping in December. Our Pitch: VR is awesome but there's no content. Shooting 360 video currently is a…
Does a similar job
all alternatives →- III invented, built, and released a 360º Video Camera.2012 · kickstarter.com · ▲18
Greetings, HN! I have created a new kind of 360º video camera with GPS and live streaming capabilities. A device like this has never existed in this form factor or price point before. After launching on Kickstarter, it has gotten coverage in Techcrunch and Boingboing, and received 89% funding in the first 24 hours. I'd love to hear anyone's thoughts about the device, the Kickstarter campaign, and any ways of publicizing the campaign that I might be missing. I'm most interested in hearing anyone thoughts about how the Kickstarter page might be improved to boost conversions, as the clock is…


Gaussian Splat renderer in VR with Unity2024 · youtube.com · ▲21I was playing with this for a few weeks over the holiday break. This is one of the GS3D sample scenes running on PCVR at about 65 FPS. I'm sorting on the CPU at the moment, so there are some hitches, but it works! I may publish this as a Unity asset. (I'd love to get it working on Vision Pro, but we'll see.)

DIY Virtual Reality 2.02014 · kickstarter.com · ▲70Dodocase adapts Cardboard VR for iOS/Android (Kickstarter)
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