Wool Ball – Decentralizing AI with Distributed Browsers
Hi HN, I recently launched Wool Ball (https://woolball.xyz), a project designed to test the concept of paying people to enable their devices to process AI tasks through their browsers. The idea revolves around “browser as a service” or “browser as a server,” leveraging idle browser resources to create a decentralized, scalable, and cost-effective way to run AI workloads. We’re still in the early stages, and I’d love to hear your feedback on the concept and the product we’re building. Overview: https://woolball.xyz/Guide What do you think of this approach to…
What it does
In the maker’s words, at launch
Hi HN, I recently launched Wool Ball (https://woolball.xyz), a project designed to test the concept of paying people to enable their devices to process AI tasks through their browsers. The idea revolves around “browser as a service” or “browser as a server,” leveraging idle browser resources to create a decentralized, scalable, and cost-effective way to run AI workloads. We’re still in the early stages, and I’d love to hear your feedback on the concept and the product we’re building. Overview: https://woolball.xyz/Guide What do you think of this approach to decentralizing AI?
Does the same job
all alternatives →- MAMeatshields – An in-browser turn-based strategy game2017 · ▲113
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
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Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
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gm gm, We’re excited to show our project, Hive Network, a new frontier for decentralized AI agents that operate both on-chain and off-chain. Our mission is to make AI more powerful and transparent, and we’re inviting you to join us in this revolution. What is Hive Network AI? -- Hive Network AI is a platform where developers can create, deploy, and manage AI agents that function autonomously across blockchain and traditional networks. Our system addresses significant issues in the AI space, such as the lack of transparency, difficulty in monetizing models, and insufficient research funding.…
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