ZIVA VFX
Simulate virtual characters driven by real physics
ZIVA VFX launched on October 26, 2017 with 4 votes. The site was still online in September 2026, 8 years on.
What it does
ZIVA VFX lets you create lifelike characters for films, games and VR. All Ziva characters are embedded with physics-abiding secondary dynamics so they move, jiggle, and flex the way audiences expect. Licenses available for studios, indie creators, and hobbyists.
Develop, deploy, and grow with Unity, the world’s leading 3D game engine. Build for all major platforms from mobile, to PC and console as well as XR, acquire players, monetize your game, and power industrial applications.
Unity is a proven engine for games, with one of the largest communities and a huge ecosystem for any use case. Build for all major platforms. Deploy your game across desktop, iOS, Android, Nintendo Switch™, PlayStation®, Xbox®, Meta Quest, web, Apple Vision Pro, and more. Unity offers built-in insights that reveal what players really enjoy to help you optimize games that last². Growth is about more than just downloads – it’s about identifying the players who will love your game with precision to drive sustainable, predictable growth. Fuel growth while protecting the player experience. Design a monetization strategy that feels like a natural extension of your gameplay. Unity offers the…from unity.com
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Ziva.sh Feb 2026 · ziva.sh · ▲82Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…



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