
Zumbla Deluxe Evil Shooter Game
Fun To Play, Very Addictive And Engaging Game, Be The Boss
What it does
Your target is to eliminate all the marbles, but don't let the marble chain reach the end. escape 21 adventurous levels to get the best marble shooting and the treasure in every adventure! This marble game is easy to play but truly addictive and interesting.
Does a similar job
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- AMA Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…


- PMPinChoo Marbles Lite, a tricky “marbles-based” puzzle game2014 · ▲5
A "marbles-based" puzzle game, feels a little bit like pool, and a little bit like breakout, but it has its own flavor. Three worlds of linear gameplay in single-player mode, with a total of 36 levels, which the player can solve either by a few quick trick shots, or with a patient step-by-step approach. Shared screen mode to play against a friend. Our first title, feedback appreciated. This is the "lite" version, completely free, no ads. The full version has 5 worlds and 200+ levels. https://play.google.com/store/apps/details?id=com.apsisware.pinchoomarbleslite

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the category →- TL
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Your multimedia mentor that takes you from mid to great
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Life & fun · 29d ago · everycube.alen.is
Source: Product Hunt launch ↗
Launched alongside, June 2022
the whole month →- AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
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