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Validate and optimize 3D models for game engines in seconds

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    Bauble is a toy that I've been working on for a few weeks, and I think it's reached the point where other people could have fun with it! Bauble is based on raymarching signed distance functions, which are kind of like... 3D vector art? They're pretty common in the procedural art community and you can do some amazing things with them, but normally writing SDFs means writing low-level shader code. I wanted to play with SDFs, but I found it very frustrating to translate "I want to rotate this" into "okay, that means I have to construct a rotation matrix, and then apply it to the current point,…

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    Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. We also introduce a Monte Carlo Tree Search-based inference algorithm that enables DeTikZify to iteratively refine its…

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    Hi, I wanted to share with You our project (https://comparere.io). We have built a website for comparing graphics and designs. The concept is simple, you have to just drag'n drop two designs you are having trouble to pick from. The idea has emarged when we stumbled across many different facebook groups for graphic designers, where they used to sometimes ask the community for help to decide which design is better. I had similar problem too. Hopefully this tool will help graphic/ux designers build/create projects that will appeal to more audiences. We are looking forward to…

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