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Products that do what 8-Bit Spelling Game I Built for My Daughter Using Claude AI does

I had a lot of fun with this one. She's used it several times, and I watch, to see what subtle bugs or ux issues there may be. And when she gets on the bus I fix them quickly before work. It's been a fun game to create where it gives here immediate feedback and she's willing to study more. Her test is this Friday. fingers crossed that it helped her!

  1. 1IT
  2. 2IB
  3. 3IM

    Hey, maker here. After launching a daily word search game, I randomly thought of this math game while driving. Finally got around to making it and I think it turned out pretty cool. It’s a math search game that’s meant to help you practice your quick addition, subtraction, multiplication, and division skills. I’m hoping it’ll help people (even those like me who aren’t big on math) learn and increase their speeds. (There are also some settings you can enable to make the game harder) If you try it out, please let me know if you found it fun, if you have anything you’d like me to add, or if you…

    2024 · worchle.com

  4. 4

    Can you beat an AI at WORDLE?

    2024

  5. 5IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  6. 6

    A fun AI camera game to help kids learn their ABCs

    2024

  7. 7
    Quartiles118

    Apple News+'s answer to Wordle

    2024

  8. 8OA

    Hi everybody. I occasionally make little browser-based games, and this is my latest attempt. It's not quite done, but it's quite playable (note: it does include audio): https://www.omiword.com/ This has been my occasional tinker target for ~5 years now, starting in the early days of Covid. The objective is to drag letter tiles within certain boundaries to spell four common American-English words. It hasn't got ads or anything, it's just supposed to be fun for its own sake. If people happen to like it, I might add an option for folks to make a small, one-time payment to unlock…

    2025 · omiword.com

  9. 9PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  10. 10IM

    Also inspired by this HN submission: https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/findl... The model is gpt-4o-mini-2024-07-18.

    2024 · app4.hc11.org

  11. 11TA

    I created a small typing game. Would love to get some feedback on it. What can I improve? Are there any features you're missing? Are you having fun playing it? I certainly did have fun :)

    Jul 2026 · typocalypse.florianrudaj.com

  12. 12AE

    I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive. The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of. I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions. Thanks in advance!

    Dec 2025 · endless-wordsearch.com

  13. 13PE

    Spelltest framework simulates conversations between AI ‘synthetic users' in an environment to test and refine LLM-based applications. It ensures your app converse with utmost accuracy and relevance. Post-chat, Spelltest assesses responses, providing qualitative and quantitative feedback on performance. Suitable for both chat and completion modes. When to use: - After modifying your prompt. - When your LLM provider updates. - As a CI step for you repo. All feedback and collaborations appreciated!

    2023 · github.com

  14. 14TE

    I'm in the process of learning German and wanted to play a German version of the NYT’s Spelling Bee. It was awful, I was very bad at it, it was not fun. So I built my own version of Spelling Bee meant for people like me. Three Emojis is a daily word game designed for language learners. You get seven letters and a list of blanked-out words to find. When you discover shorter words, they automatically fill into longer ones—like a crossword—which turns out to be really useful for languages like German. Each word also gets three emojis assigned to it as a clue, created by GPT-5 to try and capture…

    Nov 2025 · threeemojis.com

  15. 15PW

    Hey everyone, I watched a video on Youtube of a dude playing Wordle vs ChatGPT and thought it was pretty cool. So, I went ahead and made my own version of it. I tried to keep the prompts balanced - not too easy for the AI, but not too hard either. Give it a try and let me know what you think. Thanks!

    2024 · aiplayswordle.com

  16. 16MN

    This is an idea I’ve been kicking around for a long time, and I decided to finally code it up. In the same way that Scrabble decomposes words into letters, what if there was a game that decomposed letters into sub-shapes? There’s a lot of directions this could go, and I’m still exploring the possibility space. Enjoy. Suggestions welcome. It doesn’t have a real name yet.

    2024 · shovemedia.com

  17. 17IT

    I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…

    May 2026

  18. 18IM

    Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz

    2022 · wheredle.xyz

  19. 19BA

    Writing is hard, and it's tempting to just let AI do the whole thing So I built an Obsidian plugin that keeps AI in its place Highlight a sentence, get some options, pick the one you like Sharpens your writing instead of automating it

    Jun 2026 · rephrasethis.co

  20. 20IM

    To keep busy over the weekend, I decided to build a small AI Art collection site .... and ended up building an amusingly enjoyable AI art buying web-game where you basically collect beautiful AI art using virtual (not real) dollars. Enjoy => https://yoomter.com

    2024 · yoomter.com

  21. 21AI

    I've created an interactive tutorial that teaches how AI models work. I set myself the goal of making it approachable enough that my 11 year old son Isaac can fully understand it. The tutorial aims to be easily understood by anyone who understands basic math, and yet give them a deep intuitive sense of not just how AI works but why it works the way it does. It does this using a series of interactive playgrounds that let the reader play with each idea. Currently there are 9 chapters, starting from scratch and ending with transformers. I'm planning to keep adding more chapters until the…

    May 2026 · learnai.robennals.org

  22. 22DV

    I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…

    May 2026 · gamevibe.us

  23. 23IB

    Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…

    2024 · caisual.com

  24. 24OR

    Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…

    2023 · landing.v3rpg.com

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