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Alternatives

Products that do what A.I. Runner does

Several months ago I released a pay version of my software A.I. Runner but quickly pulled it due to some technical issues. I also didn't care for the architecture (a .net form app running a python server and communicating over a socket). I reworked the application and have relaunched it today. It is written in pure python and has a number of features that the previous version lacked. Current features are txt2img, img2img, inpaint, outpaint, an image gallery, an editable huggingface model db, sprite mode (for easy pixel sprite creation - the whole reason I started the app in the first place)…

  1. 1IB

    It requires no registration, no installation, and no configuration. Just run it on any computer and start drawing freely.

    2025 · github.com

  2. 2IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com

  3. 3

    Desktop AI assistant for work

    2023

  4. 4

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    26d ago · github.com

  5. 5RT

    Now that AI is capable of writing large volumes of production-quality code, our role as developers is changing. Our primary job is no longer writing code. It’s planning and communicating software design and architecture. We have to do this collaboratively with agents and then review and iterate on their implementations. IDEs were not built for this workflow. So about three months ago I decided to try to build what I thought this new interface should look like. Runner is a coding agent purpose-built for this new “plan and review” workflow. It’s not for vibe coding. It’s for professional…

    Sep 2025 · runnercode.com

  6. 6AA

    Hello HN, I'm Fares A. Bakhit a junior CS student at Cairo University and I'm happy to announce my latest project, "Ayin" is an open-source photo editing software available on Windows, Linux, and MacOS (Only a Windows build is available now on GitHub but you can compile it yourself to other platforms) with an interactive real-time graphical user interface. Feel free to use and study the source code of Ayin, it's available on GitHub under the GPLv3 open-source license. I've made this project in part of the Winged Dragon Competition at the Faculty of Computers and Artificial Intelligence…

    2024 · github.com

  7. 7PD

    Today I release my 3. Job Board, running on my product https://www.boardengine.io, for Python Developers: https://pythonjob.xyz

    2019

  8. 8AA

    Hey HN! I really like local apps for their simplicity and privacy and hate paying Saas bills and I wanted a way to start automating my life with AI so I started building Anything. Anything is built on Tauri so the front end is React and the "backend" is Rust. It's 100% local & 100% doesn't ask you to spin up docker to use. Another core goal of the app is to get away from "package bloat" you see in other general purpose AI oss projects where they have a package.json that is 300 lines long ( more on that later. ) Oh btw I suck at Rust! I learned Rust while building this so the code is _not…

    2024 · github.com

  9. 9

    Open-source 2D IDE for managing AI agents in native CLIs, terminal, gits, beads issues, and files across multiple projects and machines. Self-host on a single machine via localhost OR host on a cluster via Tailscale OR connect to app.49agents.com (coming soon) - alpbahadur/49-IDE

    6d ago · github.com

  10. 10AH

    My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…

    2022 · github.com

  11. 11TT

    For impatient reader: http://api.alii.tv/ and http://pprevolution.com/ It is not finished yet (obviously). We are still working on new feature, bug fixes and more browser support. The motion control API for now only works on Firefox/Windows and Firefox/Mac (of course you can copy the bundle to /Library/Internet Plugins/ so that it also works on Google Chrome/Mac). It will initiate another process to do hand detection, don't panic if you see another process called amcex in your activity monitor. What it does? Visit http://api.alii.tv/console.html get some initial feelings. Put you hand in…

    2010

  12. 12RA

    Website / Download: https://www.readyrunner.ai Overview Video: https://www.youtube.com/watch?v=qgdlh_aL7P8 I built ReadyRunner with my friend Kaz. We’ve been hacking on software projects together for 15 years. We wanted an AI chat tool that runs on desktop and has a clean UI, so we built ReadyRunner. ReadyRunner has 3 chat types: - Assistant Chat: Standard AI chat with a customizable library of system message prompts - ScratchPad: Collaborate on text/code with the AI in an editor alongside the chat (ScratchPad video:…

    2023 · readyrunner.ai

  13. 13MB

    Hi, so i'm making a 2D game engine with its own IDE and interpreted programming language, all are written in C# It's open source, and I'm looking for contributors! The backend engine is MonoGame, the IDE is WinForms and the project is real, not just another AI-slop... Please check it out, i promise it's an unusual thing! Here's a YouTube video showing me using the engine for making a little cute game: https://youtu.be/h_AnUg4yJWs?si=MR3nQCVvOMDP3iqg Any feedback is welcome!

    May 2026 · github.com

  14. 14

    Your commute is build time

    Jul 2026 · avriz.io

  15. 15SH

    My first public repo intended to be used by others. While I am curious on how you'd use it, I'd love feedback on the code/setup/pythonic nature of it all. I am on a career break and just experimenting a lot, especially on ways to make AI useful for everyday things. I've coded more in the past 6 weeks than the past 6 years and don't know a lot of python devs. Python was never big language at my previous companies, but something I used a lot for tools and projects going back to college compiler days. Old habits die hard. Are there tools that do this as you screenshot? Probably...…

    2024 · github.com

  16. 16PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  17. 17

    Hi HN! I built a free pixel art editor that runs entirely in the browser — no install, no signup, no watermark. The frontend is open source (MIT): https://github.com/comficker/simplepixelart What it does: - Sprite editor with layers, selections, mirror drawing, and an infinite-canvas workspace (multiple boards on one desk) - Frame-by-frame animation with onion skin, per-frame duration, GIF and spritesheet export - Tileset builder that auto-generates Wang-16 and blob-47 terrain sets from a single base tile — exports Godot 4 TileSet, Tiled .tsx, or PNG+JSON — plus a tilemap…

    Aug 2026 · simplepixelart.com

  18. 18IG

    As a beginner learning to build ML models, I found it annoying to have to keep printing tensor shapes every other line, having to step through the debugger to check where did I mess up the shapes again. So I built Trickle, it takes the data that flows through your code, caches the types and display them inline (as if you have type annotations). The idea is: "Let types trickle from runtime into your IDE". You get types in Python without having the write them manually. It works by rewriting your Python AST at import time — after every variable assignment, it inserts a lightweight call that…

    Mar 2026 · github.com

  19. 19IM

    It works by using open AIs new gpt-image API, image processing algorithms and some prompt engineering. Still has some limitations, but can already generate ready to use assets.

    2025 · pixel-gen.ai

  20. 20RA

    Hello HN! Just wanted to share a small project I've been working for the last few months. It's a tool called Runal, a text-based creative coding environment that runs in the terminal. It works similarly as processing or p5js but it does all the rendering as text. And it can either be scripted with JavaScript or used as a Go package. It's open-source and cross-platform (linux, macOS, windows). It seems to me that text/ascii-art aesthetics are really popular in creative coding communities, so I though it would make sense to create a tool that runs on a platform which can render text only.…

    2025 · github.com

  21. 21

    One URL in, full test suite out

    Feb 2026 · aegisrunner.com

  22. 22IM

    I made my first macOS utility app that ships with a bundled Gemma 4 model, specifically the Gemma E4B one. It made my app DMG have 5.3 GB in size, but I think it is a small size for the power that this free local model can provide. It runs fine on CPU, but can also run on Apple Silicon GPU, although I did not notice any performance improvements with GPU (tested on a M5 chip). I think these local lightweight and multimodal models will open multiple possibilities for new software tools where privacy is essential.

    May 2026 · snapname.app

  23. 23IB

    Link: https://docs.trysoma.ai/ For the past ~9 months I’ve been building Soma, an open-source AI agent & workflow runtime written in Rust, with a TypeScript SDK (Python coming soon). It’s not a framework; it’s meant to sit underneath whatever agent/tooling code you already write (Vercel AI SDK, LangChain, custom code, etc.). It provides features around your framework + a better DX for building agents. I’ve tried to take a Next.JS model: open-source, good DX, self-deployable. I originally set out to build a vertical back-office/operations product for SMEs. I needed a…

    Dec 2025 · docs.trysoma.ai

  24. 24

    Don't read code. Just run it.

    Dec 2025

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