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Life & fun · alternatives · 2026

24 alternatives to A new hobby OS from “scratch” in C#

A multitasking monolithic Kernel based x86 targeting Operating System written in C# from scratch aiming for high-level implementation of drivers in managed environment. - amaneureka/AtomOS

A hobby operating system built from scratch in C# and launched in 2017. The project is designed for developers and hobbyists interested in OS development and the C# language. The work is available on GitHub for those… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. A new hobby OS from “scratch” in C# launched in 2017; newer entries below may have overtaken it.

  1. 1

    To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition

    2025 · github.com · its alternatives →

  2. 2

    Finally got my hobby OS up and running on real hardware. I love the old IBM thinkpads, so thought it was the perfect machine to get it working on. Been working on it for quite some time now, but this has been a big milestone!

    2025 · github.com · its alternatives →

  3. 3IM

    I've wanted to make my own OS since I started programming. Now, 5 years later, I did it (kind of). Sure, it is really basic, has very little functionality, but I made it and I'm proud of that. Oh, and I'm just 16 btw.

    2025 · jotalea.com.ar · its alternatives →

  4. 4

    Programming language that compiles into a x86 ELF executable. - riicchhaarrd/ocean

    2021 · github.com · its alternatives →

  5. 5

    An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  6. 6

    Hi HN, I’m Dvir, a young developer. Last year, I got rejected after a job interview because I lacked some CPU knowledge. After that, I decided to deepen my understanding in the low level world and learn how things work under the hood. I decided to try and create an OS in C and ASM as a way to broaden my knowledge in this area. This took me on the most interesting ride, where I’ve learned about OS theory and low level programming on a whole new level. I’ve spent hours upon hours, blood and tears, reading different OS theory blogs, learning low level concepts, debugging, testing and working on…

    Oct 2025 · github.com · its alternatives →

  7. 7

    This project contains no code from Linux, BSD, Minix, or any other OS. Everything up until this point is written entirely from scratch, including a pure microkernel (that only implements multiprocessor priority scheduling, memory management, and interprocess communication), a work-in-progress implementation of the standard C library, and a variety of servers that provide drivers and other essential OS functionality. At the time of writing this post, the servers provide drivers for the keyboard, NVMe SSDs (that works on real hardware), a Unix-like virtual file system (with a single root…

    2024 · github.com · its alternatives →

  8. 8

    This is my operating system that I've been working for the past 2 years. All of the code is written exclusively by me except from ported software. banan-os has a monolithic kernel targeting x86 (i686) and x86_64 architectures. The project consists of bootloader, kernel and userspace libraries (libc, libGUI, libFont, ...). It also uses my custom C++ standard library partly based on stdc++. Currently I have basic TTY and GUI environment with some of the basic UNIX utilities like cp, ls and stat. I have basic support for USB (keyboard/mouse/storage), disks (NVMe, AHCI), custom…

    2024 · github.com · its alternatives →

  9. 9
  10. 10

    Run KolibriOS, Linux or Windows 98 in your browser

    2013 · copy.sh · its alternatives →

  11. 11MH

    Nov 2025 · astral-os.org · its alternatives →

  12. 12

    A pretty simple Operating System for my High School Project - aswinmohanme/ultronOS

    2019 · github.com · its alternatives →

  13. 13

    "interesting" VM in C. Let's see how this goes. Contribute to tekknolagi/carp development by creating an account on GitHub.

    2014 · github.com · its alternatives →

  14. 14

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    Aug 2026 · github.com · its alternatives →

  15. 15AO

    We're two college students building an XR(AR/VR) native Operating System with a custom kernel. We're also Open Source so feel free to check our GitHub Repository- https://github.com/manaskamal/XenevaOS . The journey hasn't exactly been easy, we've been criticized by a lot saying that whatever we're doing is impractical and that we're too ambitious. Regardless, we've been committed to reach our goal. Here to answer all questions and doubts. Answering one question beforehand because we know someone is going to ask it - Q: Why use your own kernel/ Why don't you use…

    2025 · getxeneva.com · its alternatives →

  16. 16

    A while back I wrote a CHIP-8 emulator (which is considered the Hello, World! of emulators and is more accurately a virtual machine since historically CHIP-8 was an interpreted language running on top of the COSMAC VIP to make game programming easier). But a few months ago I got really interested in embedded software, so decided it would be neat to port my emulator to a STM32 MCU and design a console around it as a learning experience, since CHIP-8 never existed as a physical system. I didn't know much about embedded software when I began, and even less about electronics, but I managed to…

    2022 · github.com · its alternatives →

  17. 17

    I pretty much always have a kernel project going on, and have been that way for decades. Over the past couple of years, that's been Anos, which has gotten further along than any of my previous hobby kernels, supporting IPC, multitasking, SMP (x86-64 only right now) and running on real hardware. LLMs (mostly Claude Code) have been used during development, but I learned early on that it's not _great_ at code at this level, so I've restricted its use to mostly documentation and tests. There's _a little_ AI code in the user space, but I have a strict "no AI code" rule in the kernel itself. I…

    Apr 2026 · github.com · its alternatives →

  18. 18

    Userspace macOS translation layer for Linux ARM64. Contribute to wie-project/kakehashi development by creating an account on GitHub.

    Aug 2026 · github.com · its alternatives →

  19. 19

    Hi HN, To truly understand how operating systems and network protocols work, I decided to combine two classic learning tools: the xv6 teaching OS and a from-scratch TCP/IP stack. I'm excited to share the result: my own from-scratch TCP/IP networking stack running directly inside the xv6-riscv (https://github.com/pandax381/xv6-riscv-net) kernel. The project uses a modern virtio-net driver, allowing it to run seamlessly in QEMU and communicate with the host machine. Key features: - From-Scratch Stack: The core is powered by microps…

    2025 · github.com · its alternatives →

  20. 20

    A minimal RISC-V 32-bit OS written in Zig. Contribute to botirkhaltaev/pico-os development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  21. 21
    KnightOS▲136

    An open-source OS for calculators

    2016 · its alternatives →

  22. 22

    Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…

    Jan 2026 · github.com · its alternatives →

  23. 23

    Lisp-based in-browser toy operating system. Contribute to AlexNisnevich/ECMAchine development by creating an account on GitHub.

    2012 · github.com · its alternatives →

  24. 24MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

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