Alternatives
Products that do what A RogueLike demo in 17 languages does
A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 2CA
2017 · github.com
- 37C
2019 · ondras.zarovi.cz
- 4OL
2010 · tametick.com
- 5LG
2020 · github.com
- 6WC
2020 · danieljanus.pl
- 7MG
2018 · github.com
- 8TA
I created a small typing game. Would love to get some feedback on it. What can I improve? Are there any features you're missing? Are you having fun playing it? I certainly did have fun :)
Jul 2026 · typocalypse.florianrudaj.com
- 9AA
2012 · wwwtyro.github.com
- 10CM
I recently started to learn code and created this game with next.js. please let me know your thoughts
2024 · spendelonmuskmoney.org
- 11CA
2015 · github.com
- 12IB
2020 · elliotbonneville.com
- 13AQ
Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!
2024 · whimsicalwyrm.itch.io
- 142M
Made this to try out o1-preview, took ~40 prompts and 3 hours in total, with a fairly solid backed written in Go. Works pretty badly in Firefox apparently due to canvas-canvas copies being really slow, Chrome works great tho. Doesn't work well on mobile yet, and has some other minor issues, but overall it feels incredible to put together something like this so quickly.
2024 · chess280.com
- 15M4
Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
2012
- 16CA
2018 · github.com
- 17ST
2020 · danbolt.itch.io
- 18SA
This is a silly little multiplayer game I made for a gamejam that involves skiiing and not crashing. Some of you who are nostalgic for the 90s might like it :)
Apr 2026 · easel.games
- 19MG
2018 · github.com
- 20MC
2016 · postudios.com
- 21MN
This is an idea I’ve been kicking around for a long time, and I decided to finally code it up. In the same way that Scrabble decomposes words into letters, what if there was a game that decomposed letters into sub-shapes? There’s a lot of directions this could go, and I’m still exploring the possibility space. Enjoy. Suggestions welcome. It doesn’t have a real name yet.
2024 · shovemedia.com
- 22FA
Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com
- 23AL
2015 · danbolt.github.io
- 24BA
2017 · emnh.github.io
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