Alternatives
Products that do what AI music and auto-charting and custom rhythm minigame sandbox does
I've been tinkering with a browser-based rhythm game creation tool. The pitch is simple: AI makes the music, Essentia.js figures out the beats, and you write the game logic in JS. Demo: https://rhythm-seodang-web.vercel.app/ The problem I wanted to solve: most rhythm game workflows are heavy. Proprietary editors, manual charting, fixed gameplay patterns, desktop-only. I wanted something where you could just... open a browser tab and start messing around. How it works: - Music comes from AI services (Suno/Udio). No user uploads, no copyright headaches. - Essentia.js (WASM…
- 1

- 2

- 3

- 4

- 5SA
Hey HN, My cofounder and I trained an AI music generation model and after a month of testing we're launching 1.0 today. Ours is interesting because it's a latent diffusion model instead of a language model, which makes it more controllable: https://sonauto.ai/ Others do music generation by training a Vector Quantized Variational Autoencoder like Descript Audio Codec (https://github.com/descriptinc/descript-audio-codec) to turn music into tokens, then training an LLM on those tokens. Instead, we ripped the tokenization part off and replaced it with a normal…
2024 · sonauto.ai
- 6

- 7

- 8

- 9

- 10

- 11

- 12

- 13

- 14AA
This is an web audio experiment I've been wanting to do for a long time. Basically an ambient music composition, but all the sound elements are laid out in space, and that musical space can be explored freely. It's definitely inspired by in-world music that sometimes appears in games. I basically took that concept, keeping the music aspect, and dropping the entire "game" aspect. I also turned it into a more "traditional" non-interactive album, but since I started with code, why not program the whole thing? Had a blast making the entire album from code, the complete source for the album is…
2024 · ambient.garden
- 15

- 16IM
After two years of development, I'm super excited to release Beat Maker! This is my take on what I hope is the best free, web-based drum machine. My goal was to build something that was not only fun and easy to use for beginners but also powerful enough for serious producers. I did extensive research on existing drum machines, analyzed their UX, and tried to build something that adds something new. It's a nearly 100% client-side app, written in ClojureScript, and is a PWA so you can install it to your home screen for an app-like experience. Besides the standard grid editor, Beat Maker has…
Sep 2025 · dopeloop.ai
- 17FA
Hi all, I've spent some time working on music demixing or music source separation algorithms, which take in a mixed song and output estimates of isolated components (e.g. vocals, drums, bass, other). I took a popular PyTorch model with good performance (Open-Unmix, UMX-L weights), reimplemented the inference steps in C++, and compiled it to WebAssembly for a free client-side music demixer.
2023 · sevag.xyz
- 18BF
2023 · beatbot.fm
- 19

- 20IF
Hi HN, Last time I showed free-music-demixer, which people seemed to enjoy. It was a static website with a Javascript + WASM module to perform music demixing (or music source separation) using an AI model UMX-L (Open-Unmix) running client-side in the browser. Since then, I have overhauled the project and made several improvements: - The demixing/separation quality is higher now, since I implemented the missing post-processing step - Memory usage is lower now by performing a custom segmented inference with a streaming LSTM, which should allow larger tracks (or, dare I say,…
2023 · freemusicdemixer.com
- 21IB
The HN community may find the context of the prompts, organized by each turn in each session, the most useful. See the website/docs/prompts.md and session-X.md files. I also started exploring some workflows for the LLM to execute, organized in the website/docs/tasks/ folder. I found it pretty handy to have the LLM document our work as we went and simply embedded the static site into the executable, along with all the music and logic. The whole project took me about a day for the backend. The C++ controller itself took only a few turns. I enjoyed focusing on my son's…
2025 · github.com
- 22

- 23AO
I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.
2025 · github.com
- 24PM
As a side project for a hockey manager game, I created a small audio tracker, "HM Tracker," which was used to make the game's music. It is a browser-based tracker-style music workstation. All sound is procedurally generated from oscillators - no samples, no plugins. The UI lets you edit patterns on a step grid, pick instruments and chords, then export as a standalone JS music engine or WAV file. Built with vanilla JS and the Web Audio API (best experienced on a desktop browser). Made in the '90s demoscene spirit (at least the looks, anyway). Would love any feedback!
Mar 2026 · manager.kiekko.pro
Ranked by how close each launch is in meaning, then by votes. Refine with a description →