Dev tools · alternatives · 2026
24 alternatives to An open-source rhythm dungeon crawler in 16 x 9 pixels
I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.
This is an open-source rhythm dungeon crawler built in Godot that displays entirely at 16 x 9 pixel resolution as a creative challenge. Players navigate dungeons while timing actions to music, similar to Crypt of the… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Dance your way through rouge-like dungeons
2015 · braceyourselfgames.com · its alternatives →
- 2IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com · its alternatives →
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I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com · its alternatives →
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As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller (https://github.com/lifthrasiir/roadroller) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural…
2022 · arineonshark.itch.io · its alternatives →
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I'm enthralled with using pen plotters to make generative art. Last August at SIGGRAPH, I built an interactive experience for others to see how code can be used to make visual art. The linked blog post is my trials and tribulations of linking a MIDI controller to one of these algorithms and sending its output to a plotter, so that people may witness the end-to-end experience.
2024 · lostpixels.io · its alternatives →
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I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…
Mar 2026 · github.com · its alternatives →
- 7KR
I got DOOM running in KiCad by rendering it with PCB traces and footprints instead of pixels. Walls are rendered as PCB_TRACK traces, and entities (enemies, items, player) are actual component footprints - SOT-23 for small items, SOIC-8 for decorations, QFP-64 for enemies and the player. How I did it: Started by patching DOOM's source code to extract vector data directly from the engine. Instead of trying to render 64,000 pixels (which would be impossibly slow), I grab the geometry DOOM already calculates internally - the drawsegs[] array for walls and vissprites[] for entities. Added a…
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Rogue-lite as a Notepad++ Plugin. Contribute to thelowsunoverthemoon/NeuroPriest development by creating an account on GitHub.
2025 · github.com · its alternatives →
- 10VA
2020 · vrworkout.at · its alternatives →
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CNTR▲109A platformer where you got to escape the circuit labyrinth
2016 · zsergey.com · its alternatives →
- 12OL
2010 · tametick.com · its alternatives →
- 13SI
I've added controls for mobile and fixed the game running too fast in the browser initially because FPS where not limited. Original repo: https://github.com/rapiz1/DungeonRush My fork: https://github.com/midzer/DungeonRush/tree/emscripten
2024 · midzer.de · its alternatives →
- 14

Traditional roguelike game with pixel-art graphics.
2015 · pixeldungeon.watabou.ru · its alternatives →
- 15

Rhythm-based RPG you can play with a dance pad! (Or not.)
2015 · store.steampowered.com · its alternatives →
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- 18AM
I've been tinkering with a browser-based rhythm game creation tool. The pitch is simple: AI makes the music, Essentia.js figures out the beats, and you write the game logic in JS. Demo: https://rhythm-seodang-web.vercel.app/ The problem I wanted to solve: most rhythm game workflows are heavy. Proprietary editors, manual charting, fixed gameplay patterns, desktop-only. I wanted something where you could just... open a browser tab and start messing around. How it works: - Music comes from AI services (Suno/Udio). No user uploads, no copyright headaches. - Essentia.js (WASM…
Dec 2025 · rhythm-seodang-web.vercel.app · its alternatives →
- 19
SanctuaryRPG▲72A humorous and strategic turn-based ASCII dungeon crawler.
2015 · sanctuaryrpg.com · its alternatives →
- 20
DungeonLoot▲20Hi HN, I’ve been working on DungeonLoot a passion project that’s not the usual SaaS or AI tool. The goal is simple: bring more loot to gamers, and help game developers get discovered in the process. Not the trendiest idea, but sometimes we just do what we like. Link: https://www.dungeonloot.com/ Let me know what you think.
2025 · dungeonloot.com · its alternatives →
- 21

Dungeon crawling with a Minecraft style
2015 · store.steampowered.com · its alternatives →
- 22
Crawl▲57Local multiplayer dungeon crawler featuring Gaben
2015 · store.steampowered.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →