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Dev tools · June 6, 2025

An open-source rhythm dungeon crawler in 16 x 9 pixels

I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.

An open-source rhythm dungeon crawler in 16 x 9 pixels launched on June 6, 2025 with 55 votes, #532 of 7,999 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.

Visit github.com ↗Alternativestop 7% of June 2025

In plain words

This is an open-source rhythm dungeon crawler built in Godot that displays entirely at 16 x 9 pixel resolution as a creative challenge. Players navigate dungeons while timing actions to music, similar to Crypt of the Necrodancer. The full source code and project files are available under the MIT license, along with hand-crafted pixel sprites released under CC0. The GitHub repository includes documentation about integrating rhythm mechanics with dungeon crawling gameplay, making it useful for developers studying these design techniques.

written from the facts on this page · September 2026

From the sources

A rhythm dungeon crawler in 16 x 9 pixels. Made in Godot. - jgalecki/qrawl-tiny-mass-disco

Hello! Welcome to QRawl: Tiny Mass Disco, a 16x9 rhythm dungeon crawler. This game was created as part of the the Tiny Mass Games project, a loose collective of game devs focused on creating polished short-form games in two-month dev cycles. This game came out of our tenth season, and I decided to open-source the code after completing it. The official web version of the game can be found at https://joshuagalecki.itch.io/qrawl-tiny-mass-disco . There are two important things to understand in terms of designing a rhythm dungeon crawler. The first is the rhythm part of it. For the basics of the Conductor class and creating a rhythm game, I'll refer you to fizzd's legendary tutorial on A Dance…from github.com

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