Alternatives
Products that do what Au: A C++14-compatible units library, by Aurora does
Aurora's C++ units library called "Au" (rhymes with "hey you!") has been a small but critical tool in Aurora's software development toolbox. Today, we're sharing it with the world[1]: Au is now open source for all to use. Feel free to ask me any questions! [1] https://blog.aurora.tech/engineering/introducing-au-our-open...
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2018 · ultralig.ht
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2022 · github.com
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Hi HN, OpenAI recently released a model for automatic speech recognition called Whisper [0]. I decided to reimplement the inference of the model from scratch using C/C++. To achieve this I implemented a minimalistic tensor library in C and ported the high-level architecture of the model in C++. The entire code is less than 8000 lines of code and is contained in just 2 source files without any third-party dependencies. The Github project is here: https://github.com/ggerganov/whisper.cpp With this implementation I can very easily build and run the model - “make…
2022 · github.com
- 5MI
A lightweight single-header pattern-matching library for C++17 with macro-free APIs. Try it at https://godbolt.org/z/8YMr8Kz8j
2022 · github.com
- 6CA
Hello Hacker News. I’m Martin, a graduate student from Prague, and I’ve been working on Coros, a C++ library for task-based parallelism. After spending some time with OpenMP and oneTBB, I wanted to try building a library using modern features from the C++ standard library. I’ve used coroutines for task encapsulation and C++23 expected for exception handling, while trying to maintain good performance. Additionally, I’ve implemented monadic-like behavior to allow easy chaining of tasks, similar to the monadic operations in std::expected. You can check out the project here:…
2024 · github.com
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A little help for programmers, who wants to run C/C++ code in the browser. (This is my second attempt to show it, first time I got banned bcoz of my personal page domain, I don't really understand it why is is suspicious.)
2022 · github.com
- 8MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
- 9IB
I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable"…
Apr 2026 · github.com
- 10CA
Hi HN! I've built [CXXStateTree](https://github.com/ZigRazor/CXXStateTree), a modern C++ header-only library to create hierarchical state machines with clean, intuitive APIs. It supports: - Deeply nested states - Entry/exit handlers - State transitions with guards and actions - Asynchronous transitions with `co_await` (C++20 coroutines) - Optional runtime type identification for flexibility It's ideal for complex control logic, embedded systems, games, robotics, and anywhere you'd use a finite state machine. I’d love feedback, use cases, or contributions from the…
2025 · github.com
- 11IB
Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…
Jan 2026 · github.com
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Back then there were not a lot of frameworks for C++ like there are available now, gradually added serialization, reflection, orm, modules for apache|nginx, then started adding programming language integration and then finally added support for building on various Os'es and also support for most of the build tools out there.
2023 · github.com
- 13IB
Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…
2025 · github.com
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AOO is a lightweight and flexible peer-to-peer audio streaming and messaging solution. It allows to send audio and messages in real-time and on demand between network endpoints - not only in local networks, but also over the public internet! The C/C++ library can be easily embedded in host applications or plugins. It even runs on embedded devices, such as the ESP32. In addition, the project contains a Pure Data external and a SuperCollider extension. The following article provides a high level introduction and demonstrates some use cases:…
2024 · aoo.iem.sh
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Hi everyone. I've recently released control-components, a C++ library I've been using for most of my embedded projects. It is written in C++17 (with some features from C++20) and uses STL and FreeRTOS under the hood. It contains a lot of building blocks that is commonly used in embedded and IoT projects: finite state machines (FSM), various counters, synchronisation primitives, system loops, sensors, schedulers, HTTP, WiFi, Web GUI, and much more. It also provides GitHub CI workflows for build automation (ccache, various checks). In general, it's a good starting point for an ESP32 project.…
2025 · github.com
- 17CA
In 2023, AWS announced[1] IAM authentication for MSK Kafka clusters with support for "all programming languages"… except C++. While Java[2], Python[3], Go[4], and others got official SDKs, C++ developers/vendors were stuck hardcoding SCRAM-SHA credentials in code/configs or relying on heavier Java-based tools like Kafka Connect or Apache Flink. Later, community projects added Rust[5] and Ruby[6] support. Why no C++? Rust might be the new favorite, but C++ is still king for high-performance data systems: minimal dependencies, lean resource use, and raw speed. At Timeplus, we needed…
2025 · github.com
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Hey HN - I first posted about my knowledge base product, Atomic, here around a month ago; since then, a viral tweet by Karpathy has produced a torrent of AI powered knowledge base projects. meanwhile I've been shipping like crazy, here are some of the new features shipped in the last month: - Rebuilt the iOS app with an Android app on the way - expanded both the MCP and internal agent chat toolkit immensely - A custom, CodeMirror6-based markdown editor with obsidian-style rendering - A dashboard view that provides a daily summary of atoms created or updated in the last day And many bug fixes…
Apr 2026 · atomicapp.ai
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One binary. HTTP, dataframes, Excel, S3 and AI built in.
Jul 2026 · docs-orion.onrender.com
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Hi hackers! I'm a self-taught solo teenage dev working on Seastar, a unified build system and dependency manager for C and C++. It is capable of compiling and linking projects, managing recursive dependencies and headers, and even has a template system -- your C++ library is one `seastar new mylib --lang c++ --lib` away! Also, everything is configured in TOML, because TOML is awesome. C is one of my favorite languages, but I usually end up writing stuff in Rust because I love Cargo. Unlike C, Cargo handles the dependencies, linking, globbing, and so much more for you. So I wrote Seastar to…
2025 · github.com
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Morning HN. Random number generation feels is a somewhat underrepresented topic in the C++ realm. There is a lot of questionable info about it found online and even the standard library is quite behind the times in terms of it's algorithms. It suffers from trying to accommodate sometimes impractical standard requirements and has several ways of getting significantly bad statistical results. This leaves a lot easily achievable performance & quality on the table. So, being a mathematician who mostly works with stochastic models and wants these models to run fast and well, I embarked on a…
2025 · github.com
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Wrote this to learn more about the `chumsky` parser combinator library, rustyline, and the `ariadne` error reporting crate. Such a nice DX combo for writing new languages. Still a work in progress, but I thought I'd share :)
2025 · github.com
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Hi HN! I'm 13 and I built Aurion OS as a solo learning project over 14 days (~12 hours/day). It's a 32-bit x86 operating system written entirely in C and x86 Assembly with no external libraries. What it has: Custom bootloader and kernel VESA framebuffer graphics (1920x1080, double-buffered) Window manager with draggable, overlapping windows macOS-inspired dock with transparency PS/2 keyboard and mouse drivers ATA hard drive driver with filesystem PCI bus enumeration RTL8139 network driver (WIP) Real-time clock Runs on just 16MB RAM (up to 10 windows simultaneously) Built-in apps:…
Mar 2026 · github.com
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