Alternatives
Products that do what C++17 In Detail, a book that will move you from C++11/14 to C++17 does
Hi! Last year in August I've released my first self-published book. C++17 In Detail Available at Leanpub: https://leanpub.com/cpp17indetail Keeping up with the latest changes in the language is quite hard. C++ moves quite fast recently, and there are many exciting features added with each iteration. The book shows all the significant changes in the language and the Standard Library. The chapters are much easier to grasp than reading reference pages or the Standard itself. It's a great guide for any C++ developer who knows a little about C++11/14 and wants to move forward.…
- 1IB
Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…
Jan 2026 · github.com
- 2IW
The book page links to a blog post that explains how I got about it (and has a link to sample content), but the TL&DR is that I could not find a lot of books that were on "our" history _and_ were larded with technical details. So I set about writing one, and some five years later I'm happy to share the result. I think it's one of the few "computer history" books that has tons of code, but correct me if I'm wrong (I wrote this both to tell a story and to learn :-)). My favorite languages are Smalltalk and Lisp, but as an Emacs user, I've been using the latter for much longer and for my…
Feb 2026 · berksoft.ca
- 3CC
Hi HN, I have created a webpage that displays all C++ features since C++20 in a simple, searchable table. It is intended to serve as a quick reference for C++ developers, whether as support for cross-platform development or simply to track the current support status out of curiosity. I created it as a simpler, more structured, and more up-to-date alternative to the cppreference compiler support site. Please note that the page intentionally does not list LWG and CWG papers. This might change as I am continually updating the site and trying out new ideas. Questions, feedback and suggestions…
Sep 2025 · cppstat.dev
- 4CC
Hi HN, I’m the creator of C/C++ Cheatsheet — a modern, practical reference for both C and C++ developers. It includes concise snippet-style explanations of core language features, advanced topics like coroutines and constexpr, system programming sections, debugging tools, and useful project setups. You can explore it online at https://cppcheatsheet.com/. I built this to help both beginners and experienced engineers quickly find clear examples and explanations without digging through fragmented blogs or outdated docs. It’s open source, regularly maintained, and…
Jan 2026 · github.com
- 5IW
https://www.manning.com/books/data-oriented-programming-in-j... This book is a distillation of everything I’ve learned about what effective development looks like in Java (so far!). It's about how to organize programs around data "as plain data" and the surprisingly benefits that emerge when we do. Programs that are built around the data they manage tend to be simpler, smaller, and significantly easier understand. Java has changed radically over the last several years. It has picked up all kinds of new language features which support data oriented programming (records,…
2024
- 6FE
I am excited to announce the launch of my e-book on Graphics/WebGPU programming! This project has consumed much of my spare time, during which I developed various tools to facilitate the publishing process, including a code playground and a static site generator that can reference sample codes. However, I'm feeling burnt out and ready to call it finished, even though it may not feel completely done. Avoiding another abandoned side project has been my primary motivation in reaching this point.
2024 · shi-yan.github.io
- 7FR
Morning HN. Random number generation feels is a somewhat underrepresented topic in the C++ realm. There is a lot of questionable info about it found online and even the standard library is quite behind the times in terms of it's algorithms. It suffers from trying to accommodate sometimes impractical standard requirements and has several ways of getting significantly bad statistical results. This leaves a lot easily achievable performance & quality on the table. So, being a mathematician who mostly works with stochastic models and wants these models to run fast and well, I embarked on a…
2025 · github.com
- 8DE
Hi HN! I'm currently a Master's student at USTC (University of Science and Technology of China). I've been diving deep into Data Engineering, especially in the context of Large Language Models (LLMs). The Problem: I found that learning resources for modern data engineering are often fragmented and scattered across hundreds of medium articles or disjointed tutorials. It's hard to piece everything together into a coherent system. The Solution: I decided to open-source my learning notes and build them into a structured book. My goal is to help developers fast-track their learning curve. Key…
Feb 2026 · github.com
- 9MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
- 10BY
2021 · github.com
- 11SP
Hi HN, Over the past 6 months I've been working on a technical book focused on helping aspiring data scientists to get hands-on experience with cloud computing environments using the Python ecosystem. The book is targeted at readers already familiar with libraries such as Pandas and scikit-learn that are looking to build out a portfolio of applied projects. To author the book, I used the Leanpub platform to provide drafts of the text as I completed each chapter. To typeset the book, I used the R bookdown package by Yihui Xie to translate my markdown into a PDF format. I also used Google docs…
2020
- 12MB
After a four year journey, the book I wrote to help junior and mid-level programmers earn their first promotion was published today . The book is titled Junior to Senior: Career Advice for the Ambitious Programmer and is now available on Holloway’s website[0]. I truly believe that soft-skills are what makes the difference between a good programmer and a great one. I also believe that anyone can learn the soft-skills needed to accelerate their programming career. I wish I’d had better resources to learn these things in the early years of my career and I’m hoping this book will become a useful…
2022 · holloway.com
- 13IB
I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable"…
Apr 2026 · github.com
- 14SH
Morning HN. I often found myself wondering "how much does this code segment take in terms of total runtime" and it's often quite annoying to figure out with optimizations enabled, especially when working on something new or testing someone else's implementation without the proper tooling set up. Wanted to have a single include lib that would allow us to write something like: ``` PROFILE("Loop 1") for (...) // some work ``` and have the next expression automatically record time & dump results to a table. Wrote a few macros to do exactly that a few months back, but they were…
2025 · github.com
- 15

- 16CC
Hi guys, Two days ago I published the fourth post in the series and thought it would now be a good time to look for additional feedback here on Hacker News. The aim of the series (as mentioned in the first post) is to inspire more people to start using Qt. My ambition is to answer the following questions "what is the gist of Qt?"; "what is the 20% that you need to know to develop 80% of the application?"; "what are the perhaps unknown unknowns?". In other words, I'm just covering basics: enough to understand the concepts and where to find additional information should you need it. Do you…
2018
- 17LS
Earlier this year, I took a month to reexamine my coding habits and rethink some past design choices. I hope to rewrite and improve my FOSS libraries this year, and I needed answers to a few questions first. Perhaps some of these questions will resonate with others in the community, too. - Are coroutines viable for high-performance work? - Should I use SIMD intrinsics for clarity or drop to assembly for easier library distribution? - Has hardware caught up with vectorized scatter/gather in AVX-512 & SVE? - How do secure enclaves & pointer tagging differ on Intel, Arm, & AMD? - What's…
2025 · github.com
- 18CA
Hello Hacker News. I’m Martin, a graduate student from Prague, and I’ve been working on Coros, a C++ library for task-based parallelism. After spending some time with OpenMP and oneTBB, I wanted to try building a library using modern features from the C++ standard library. I’ve used coroutines for task encapsulation and C++23 expected for exception handling, while trying to maintain good performance. Additionally, I’ve implemented monadic-like behavior to allow easy chaining of tasks, similar to the monadic operations in std::expected. You can check out the project here:…
2024 · github.com
- 19MI
A lightweight single-header pattern-matching library for C++17 with macro-free APIs. Try it at https://godbolt.org/z/8YMr8Kz8j
2022 · github.com
- 20IM
Hey! I’m JC. I’m 17 and part of Hack Club, a nonprofit where we help teenagers ship programming projects with their friends while growing technically. A while ago, I asked myself the question, “How exactly do programming languages work behind the scenes?” It seemed really daunting until I went to a half hour workshop at a high school hackathon about writing a tree-walk interpreter and realized that getting started was actually super fun. This guide is designed in the vein of that - to get people, especially teenagers, started on learning how to build a programming language in a literal…
2024 · easel.hackclub.com
- 21AM
2019 · xmake.io
- 22

Hello HN. I am excited to share with you my new book, Bulletproof TLS and PKI. I've worked in this space since the very early days (think SSLv2), always frustrated with the fact that the field is vast but the documentation poor. That first led me to create SSL Labs (which ended up being very popular) and then the first edition of my book (in 2014), where I aimed to cover everything a curious person needed to know about SSL/TLS and PKI. Most importantly, it's a very practical book that you can use to just learn what you need at that moment. The second edition (just out) adds coverage of…
2022 · feistyduck.com
- 23CA
Hi HN! I've built [CXXStateTree](https://github.com/ZigRazor/CXXStateTree), a modern C++ header-only library to create hierarchical state machines with clean, intuitive APIs. It supports: - Deeply nested states - Entry/exit handlers - State transitions with guards and actions - Asynchronous transitions with `co_await` (C++20 coroutines) - Optional runtime type identification for flexibility It's ideal for complex control logic, embedded systems, games, robotics, and anywhere you'd use a finite state machine. I’d love feedback, use cases, or contributions from the…
2025 · github.com
- 24IP
Hey HN, I just wanted to share that after five months of intense work and countless caffeine-fueled writing sessions, "Master Software Architecture: A Pragmatic Guide" is now available. Writing this book was a crazy time. I entirely focused on it, and it took exactly 753 hours of writing, editing, and image editing & resizing(!) until the premiere. Yes, the last one (images) was a killer. If you ever think about writing a book, reserve a lot of time for it unless someone else does it for you. As a result, I am handing you the nearly 400-page book. It is a guide that will help you connect all…
2024 · leanpub.com
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